log

age author description
Wed, 16 Feb 2011 21:10:13 +0000 planetmaker (svn r22090) -Doc: Explain OpenTTD's ports and their role in multiplayer and especially for servers draft
Wed, 16 Feb 2011 18:45:21 +0000 translators (svn r22089) -Update from WebTranslator v3.0: draft
Tue, 15 Feb 2011 13:27:41 +0000 terkhen (svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. draft
Tue, 15 Feb 2011 13:15:12 +0000 smatz (svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway draft
Tue, 15 Feb 2011 12:11:28 +0000 smatz (svn r22085) -Fix: assert when connecting to the admin port draft
Mon, 14 Feb 2011 21:41:52 +0000 frosch (svn r22084) -Change: [NewGRF] Check grf version strictly and consider grfs with version < 2 as incompatible. If you have trouble with certain grfs from BaNaNaS, then bother the author about fixing the grf. draft
Mon, 14 Feb 2011 20:20:57 +0000 rubidium (svn r22083) -Change: trunk is heading towards 1.2 now draft
Mon, 14 Feb 2011 20:16:36 +0000 glx (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution draft
Mon, 14 Feb 2011 19:52:26 +0000 planetmaker (svn r22080) -Doc: Add doxygen comments to a few functions and improve a few existing comments draft
Mon, 14 Feb 2011 19:39:01 +0000 terkhen (svn r22079) -Fix: The owner view of the smallmap was not updated after a company colour change. draft
Mon, 14 Feb 2011 19:18:12 +0000 rubidium (svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on draft
Mon, 14 Feb 2011 18:45:08 +0000 translators (svn r22077) -Update from WebTranslator v3.0: draft
Mon, 14 Feb 2011 12:39:45 +0000 smatz (svn r22076) -Fix (r22075): build failed with GCC draft
Sun, 13 Feb 2011 21:44:00 +0000 yexo (svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes draft
Sun, 13 Feb 2011 20:52:33 +0000 yexo (svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed draft
Sun, 13 Feb 2011 20:45:17 +0000 yexo (svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight draft
Sun, 13 Feb 2011 19:49:53 +0000 rubidium (svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases draft
Sun, 13 Feb 2011 19:31:04 +0000 yexo (svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus draft
Sat, 12 Feb 2011 21:30:57 +0000 rubidium (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map draft
Sat, 12 Feb 2011 21:29:35 +0000 rubidium (svn r22069) -Fix: delete all savegame packets, not just the first one draft
Sat, 12 Feb 2011 21:09:34 +0000 rubidium (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection draft
Sat, 12 Feb 2011 21:07:30 +0000 rubidium (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again draft
Sat, 12 Feb 2011 18:45:05 +0000 rubidium (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full draft
Sat, 12 Feb 2011 18:41:24 +0000 rubidium (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built draft
Fri, 11 Feb 2011 23:20:35 +0000 rubidium (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame draft
Fri, 11 Feb 2011 22:10:10 +0000 rubidium (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected draft
Fri, 11 Feb 2011 21:30:26 +0000 rubidium (svn r22062) -Fix: memory leak when saving fails mid-way draft
Fri, 11 Feb 2011 20:54:49 +0000 yexo (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train draft
Fri, 11 Feb 2011 18:45:13 +0000 translators (svn r22060) -Update from WebTranslator v3.0: draft
Fri, 11 Feb 2011 18:24:12 +0000 terkhen (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. draft
Fri, 11 Feb 2011 13:38:34 +0000 rubidium (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore draft
Fri, 11 Feb 2011 09:33:38 +0000 rubidium (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash draft
Fri, 11 Feb 2011 08:17:12 +0000 rubidium (svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP draft
Fri, 11 Feb 2011 06:18:39 +0000 yexo (svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash draft
Thu, 10 Feb 2011 20:54:46 +0000 rubidium (svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring draft
Thu, 10 Feb 2011 20:49:36 +0000 terkhen (svn r22053) -Fix: The land area information window was not updated after a language change. draft
Thu, 10 Feb 2011 18:45:06 +0000 translators (svn r22052) -Update from WebTranslator v3.0: draft
Thu, 10 Feb 2011 18:32:08 +0000 terkhen (svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. draft
Thu, 10 Feb 2011 18:28:25 +0000 rubidium (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. draft
Thu, 10 Feb 2011 18:27:50 +0000 terkhen (svn r22049) -Codechange: Add assert condition to GetRoadOwner. draft
Thu, 10 Feb 2011 15:58:22 +0000 glx (svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company draft
Thu, 10 Feb 2011 13:17:24 +0000 yexo (svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 draft
Wed, 09 Feb 2011 21:40:32 +0000 frosch (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. draft
Wed, 09 Feb 2011 21:39:22 +0000 frosch (svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. draft
Wed, 09 Feb 2011 20:45:40 +0000 rubidium (svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot draft
Wed, 09 Feb 2011 20:45:07 +0000 rubidium (svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot draft
Wed, 09 Feb 2011 18:56:40 +0000 smatz (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so draft
Wed, 09 Feb 2011 18:55:51 +0000 smatz (svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it draft
Wed, 09 Feb 2011 18:46:55 +0000 rubidium (svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool draft
Wed, 09 Feb 2011 18:45:16 +0000 translators (svn r22039) -Update from WebTranslator v3.0: draft
Wed, 09 Feb 2011 15:57:03 +0000 terkhen (svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. draft
Wed, 09 Feb 2011 13:21:50 +0000 rubidium (svn r22037) -Codechange: remove some unneeded (hidden) casting draft
Wed, 09 Feb 2011 13:05:04 +0000 rubidium (svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name draft
Wed, 09 Feb 2011 12:59:39 +0000 rubidium (svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place draft
Tue, 08 Feb 2011 22:36:16 +0000 rubidium (svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 draft
Tue, 08 Feb 2011 21:49:39 +0000 smatz (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters draft
Tue, 08 Feb 2011 21:47:10 +0000 rubidium (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos draft
Tue, 08 Feb 2011 21:45:38 +0000 rubidium (svn r22031) -Fix: bad servers could crash a client draft
Tue, 08 Feb 2011 20:52:38 +0000 rubidium (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) draft
Tue, 08 Feb 2011 20:51:30 +0000 rubidium (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded draft