log

age author description
Wed, 16 Feb 2011 21:10:13 +0000 planetmaker (svn r22090) -Doc: Explain OpenTTD's ports and their role in multiplayer and especially for servers draft
Wed, 16 Feb 2011 18:45:21 +0000 translators (svn r22089) -Update from WebTranslator v3.0: draft
Tue, 15 Feb 2011 13:27:41 +0000 terkhen (svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. draft
Tue, 15 Feb 2011 13:15:12 +0000 smatz (svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway draft
Tue, 15 Feb 2011 12:11:28 +0000 smatz (svn r22085) -Fix: assert when connecting to the admin port draft
Mon, 14 Feb 2011 21:41:52 +0000 frosch (svn r22084) -Change: [NewGRF] Check grf version strictly and consider grfs with version < 2 as incompatible. If you have trouble with certain grfs from BaNaNaS, then bother the author about fixing the grf. draft
Mon, 14 Feb 2011 20:20:57 +0000 rubidium (svn r22083) -Change: trunk is heading towards 1.2 now draft
Mon, 14 Feb 2011 20:16:36 +0000 glx (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution draft
Mon, 14 Feb 2011 19:52:26 +0000 planetmaker (svn r22080) -Doc: Add doxygen comments to a few functions and improve a few existing comments draft
Mon, 14 Feb 2011 19:39:01 +0000 terkhen (svn r22079) -Fix: The owner view of the smallmap was not updated after a company colour change. draft
Mon, 14 Feb 2011 19:18:12 +0000 rubidium (svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on draft
Mon, 14 Feb 2011 18:45:08 +0000 translators (svn r22077) -Update from WebTranslator v3.0: draft
Mon, 14 Feb 2011 12:39:45 +0000 smatz (svn r22076) -Fix (r22075): build failed with GCC draft
Sun, 13 Feb 2011 21:44:00 +0000 yexo (svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes draft
Sun, 13 Feb 2011 20:52:33 +0000 yexo (svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed draft
Sun, 13 Feb 2011 20:45:17 +0000 yexo (svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight draft
Sun, 13 Feb 2011 19:49:53 +0000 rubidium (svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases draft
Sun, 13 Feb 2011 19:31:04 +0000 yexo (svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus draft
Sat, 12 Feb 2011 21:30:57 +0000 rubidium (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map draft
Sat, 12 Feb 2011 21:29:35 +0000 rubidium (svn r22069) -Fix: delete all savegame packets, not just the first one draft
Sat, 12 Feb 2011 21:09:34 +0000 rubidium (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection draft
Sat, 12 Feb 2011 21:07:30 +0000 rubidium (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again draft
Sat, 12 Feb 2011 18:45:05 +0000 rubidium (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full draft
Sat, 12 Feb 2011 18:41:24 +0000 rubidium (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built draft
Fri, 11 Feb 2011 23:20:35 +0000 rubidium (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame draft
Fri, 11 Feb 2011 22:10:10 +0000 rubidium (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected draft
Fri, 11 Feb 2011 21:30:26 +0000 rubidium (svn r22062) -Fix: memory leak when saving fails mid-way draft
Fri, 11 Feb 2011 20:54:49 +0000 yexo (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train draft
Fri, 11 Feb 2011 18:45:13 +0000 translators (svn r22060) -Update from WebTranslator v3.0: draft
Fri, 11 Feb 2011 18:24:12 +0000 terkhen (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. draft
Fri, 11 Feb 2011 13:38:34 +0000 rubidium (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore draft
Fri, 11 Feb 2011 09:33:38 +0000 rubidium (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash draft
Fri, 11 Feb 2011 08:17:12 +0000 rubidium (svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP draft
Fri, 11 Feb 2011 06:18:39 +0000 yexo (svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash draft
Thu, 10 Feb 2011 20:54:46 +0000 rubidium (svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring draft
Thu, 10 Feb 2011 20:49:36 +0000 terkhen (svn r22053) -Fix: The land area information window was not updated after a language change. draft
Thu, 10 Feb 2011 18:45:06 +0000 translators (svn r22052) -Update from WebTranslator v3.0: draft
Thu, 10 Feb 2011 18:32:08 +0000 terkhen (svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. draft
Thu, 10 Feb 2011 18:28:25 +0000 rubidium (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. draft
Thu, 10 Feb 2011 18:27:50 +0000 terkhen (svn r22049) -Codechange: Add assert condition to GetRoadOwner. draft
Thu, 10 Feb 2011 15:58:22 +0000 glx (svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company draft
Thu, 10 Feb 2011 13:17:24 +0000 yexo (svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 draft
Wed, 09 Feb 2011 21:40:32 +0000 frosch (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. draft
Wed, 09 Feb 2011 21:39:22 +0000 frosch (svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. draft
Wed, 09 Feb 2011 20:45:40 +0000 rubidium (svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot draft
Wed, 09 Feb 2011 20:45:07 +0000 rubidium (svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot draft
Wed, 09 Feb 2011 18:56:40 +0000 smatz (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so draft
Wed, 09 Feb 2011 18:55:51 +0000 smatz (svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it draft
Wed, 09 Feb 2011 18:46:55 +0000 rubidium (svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool draft
Wed, 09 Feb 2011 18:45:16 +0000 translators (svn r22039) -Update from WebTranslator v3.0: draft
Wed, 09 Feb 2011 15:57:03 +0000 terkhen (svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. draft
Wed, 09 Feb 2011 13:21:50 +0000 rubidium (svn r22037) -Codechange: remove some unneeded (hidden) casting draft
Wed, 09 Feb 2011 13:05:04 +0000 rubidium (svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name draft
Wed, 09 Feb 2011 12:59:39 +0000 rubidium (svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place draft
Tue, 08 Feb 2011 22:36:16 +0000 rubidium (svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 draft
Tue, 08 Feb 2011 21:49:39 +0000 smatz (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters draft
Tue, 08 Feb 2011 21:47:10 +0000 rubidium (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos draft
Tue, 08 Feb 2011 21:45:38 +0000 rubidium (svn r22031) -Fix: bad servers could crash a client draft
Tue, 08 Feb 2011 20:52:38 +0000 rubidium (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) draft
Tue, 08 Feb 2011 20:51:30 +0000 rubidium (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded draft
Tue, 08 Feb 2011 20:47:48 +0000 rubidium (svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago draft
Tue, 08 Feb 2011 18:45:09 +0000 translators (svn r22027) -Update from WebTranslator v3.0: draft
Tue, 08 Feb 2011 18:39:29 +0000 smatz (svn r22026) -Fix: don't crash when we generate too many objects while generating map draft
Tue, 08 Feb 2011 18:34:13 +0000 smatz (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames draft
Tue, 08 Feb 2011 18:29:30 +0000 smatz (svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium) draft
Tue, 08 Feb 2011 18:27:21 +0000 smatz (svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so draft
Tue, 08 Feb 2011 18:21:55 +0000 smatz (svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so draft
Mon, 07 Feb 2011 22:49:38 +0000 rubidium (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... draft
Mon, 07 Feb 2011 22:40:01 +0000 rubidium (svn r22020) -Fix: load of failures of WT3 to properly validate some strings... draft
Mon, 07 Feb 2011 22:38:02 +0000 rubidium (svn r22019) -Codechange: s/functions.h/clear_func.h/ draft
Mon, 07 Feb 2011 22:37:22 +0000 rubidium (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h draft
Mon, 07 Feb 2011 22:29:47 +0000 rubidium (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h draft
Mon, 07 Feb 2011 22:23:37 +0000 rubidium (svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail draft
Mon, 07 Feb 2011 22:22:20 +0000 rubidium (svn r22015) -Codechange: move yet another pair of methods from functions.h draft
Mon, 07 Feb 2011 22:15:46 +0000 rubidium (svn r22014) -Codechange: move some more functions out of functions.h draft
Mon, 07 Feb 2011 22:08:11 +0000 rubidium (svn r22013) -Codechange: move some functions out of functions.h draft
Mon, 07 Feb 2011 20:47:58 +0000 planetmaker (svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting draft
Mon, 07 Feb 2011 20:47:06 +0000 planetmaker (svn r22011) -Codechange: Rename a few variables and enhance code clearity draft
Mon, 07 Feb 2011 20:45:31 +0000 planetmaker (svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables draft
Mon, 07 Feb 2011 18:45:26 +0000 translators (svn r22009) -Update from WebTranslator v3.0: draft
Mon, 07 Feb 2011 09:55:09 +0000 rubidium (svn r22008) -Add [FS#4470]: log the command that invocated configure in config.log draft
Mon, 07 Feb 2011 09:51:16 +0000 rubidium (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" draft
Mon, 07 Feb 2011 09:50:20 +0000 rubidium (svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under bridges, or rather through bridges draft
Sun, 06 Feb 2011 23:25:11 +0000 planetmaker (svn r22005) -Fix (r21993): Update regression tests as well draft
Sun, 06 Feb 2011 21:31:33 +0000 rubidium (svn r22004) -Change [FS#4471]: always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well draft
Sun, 06 Feb 2011 21:14:57 +0000 rubidium (svn r22003) -Document [FS#3447]: that SDL for Mac OS X might very well be unusable draft
Sun, 06 Feb 2011 18:45:32 +0000 translators (svn r22002) -Update from WebTranslator v3.0: draft
Sun, 06 Feb 2011 18:26:50 +0000 alberth (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. draft
Sun, 06 Feb 2011 18:11:39 +0000 alberth (svn r22000) -Codechange: Introduce an enum for the industry density setting. draft
Sun, 06 Feb 2011 17:21:49 +0000 alberth (svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE. draft
Sun, 06 Feb 2011 17:19:56 +0000 alberth (svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE. draft
Sun, 06 Feb 2011 16:45:27 +0000 rubidium (svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better draft
Sun, 06 Feb 2011 15:01:52 +0000 rubidium (svn r21996) -Fix [FS#4472]: [YAPF] Under some circumstances vehicles could be lost draft
Sun, 06 Feb 2011 14:33:04 +0000 frosch (svn r21995) -Cleanup (r21994): Remove obsolete comment. draft
Sun, 06 Feb 2011 13:57:17 +0000 frosch (svn r21994) -Fix: Make computations of closest-land/water-distances handle waterish tiles more correctly. draft
Sun, 06 Feb 2011 12:16:06 +0000 planetmaker (svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals draft
Sun, 06 Feb 2011 12:15:17 +0000 yexo (svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags draft
Sat, 05 Feb 2011 23:10:31 +0000 frosch (svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed. draft
Sat, 05 Feb 2011 23:02:52 +0000 frosch (svn r21990) -Cleanup (r14085): Remove unneeded test. draft
Sat, 05 Feb 2011 21:13:54 +0000 frosch (svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes. draft
Sat, 05 Feb 2011 21:07:25 +0000 frosch (svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved. draft
Sat, 05 Feb 2011 20:41:13 +0000 frosch (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. draft
Sat, 05 Feb 2011 20:37:00 +0000 frosch (svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF. draft
Sat, 05 Feb 2011 20:26:55 +0000 frosch (svn r21985) -Codechange: Use VehicleOrderID where appropiate. draft
Sat, 05 Feb 2011 19:36:02 +0000 planetmaker (svn r21984) -Fix: Compilation without AI was broken draft
Sat, 05 Feb 2011 18:45:47 +0000 translators (svn r21983) -Update from WebTranslator v3.0: draft
Sat, 05 Feb 2011 17:54:36 +0000 frosch (svn r21982) -Add: Wheel scrolling to console. draft
Sat, 05 Feb 2011 17:53:29 +0000 frosch (svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling. draft
Sat, 05 Feb 2011 17:44:44 +0000 frosch (svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all. draft
Sat, 05 Feb 2011 17:41:05 +0000 frosch (svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. draft
Sat, 05 Feb 2011 17:34:13 +0000 frosch (svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable. draft
Sat, 05 Feb 2011 16:36:37 +0000 frosch (svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. draft
Sat, 05 Feb 2011 16:20:55 +0000 alberth (svn r21976) -Doc: Document several crash handling functions. draft
Sat, 05 Feb 2011 16:07:23 +0000 frosch (svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. draft
Sat, 05 Feb 2011 13:46:09 +0000 terkhen (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. draft
Sat, 05 Feb 2011 13:42:57 +0000 terkhen (svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draft
Sat, 05 Feb 2011 11:42:27 +0000 alberth (svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. draft
Sat, 05 Feb 2011 10:38:40 +0000 alberth (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. draft
Sat, 05 Feb 2011 10:38:31 +0000 rubidium (svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it draft
Sat, 05 Feb 2011 10:28:31 +0000 alberth (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. draft