log

age author description
Sat, 22 Apr 2006 05:36:22 +0000 celestar (svn r4515) -Codechange: TPFMode2 is currently only used for TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER draft
Sat, 22 Apr 2006 01:42:51 +0000 belugas (svn r4514) Cleanup of a cleanup ... lines left behind draft
Sat, 22 Apr 2006 01:37:31 +0000 belugas (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. draft
Sat, 22 Apr 2006 00:10:38 +0000 Darkvater (svn r4512) - Codechange: Sprinkle some doxygen magic over settings.c draft
Fri, 21 Apr 2006 20:59:04 +0000 peter1138 (svn r4510) - NewGRF bounds checking: draft
Fri, 21 Apr 2006 20:25:34 +0000 celestar (svn r4508) -Fix: (FS#125) Fixed a problem that caused DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function draft
Fri, 21 Apr 2006 20:10:53 +0000 celestar (svn r4507) Just a comment draft
Fri, 21 Apr 2006 20:08:25 +0000 celestar (svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased draft
Fri, 21 Apr 2006 19:47:52 +0000 celestar (svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well. draft
Fri, 21 Apr 2006 17:51:01 +0000 celestar (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) draft
Fri, 21 Apr 2006 17:15:05 +0000 celestar (svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners. draft
Fri, 21 Apr 2006 17:02:51 +0000 peter1138 (svn r4500) - NewGRF: When running a callback with no vehicle, use the purchase list 'cargo' type first, and then fallback to the default if needed. draft
Fri, 21 Apr 2006 09:18:39 +0000 peter1138 (svn r4498) - Use an item's name instead of value when parsing configuration lists. draft
Fri, 21 Apr 2006 08:11:50 +0000 peter1138 (svn r4497) - NewGRF minor fixes: (Rubidium) draft
Fri, 21 Apr 2006 07:06:31 +0000 peter1138 (svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name draft
Fri, 21 Apr 2006 07:03:37 +0000 peter1138 (svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) to new language IDs (value) draft
Fri, 21 Apr 2006 06:55:47 +0000 peter1138 (svn r4494) - NewGRF: Clean up and reset custom texts draft
Fri, 21 Apr 2006 03:00:20 +0000 belugas (svn r4493) Newgrf : Action 04. Beginning of implementation. draft
Thu, 20 Apr 2006 22:09:49 +0000 Darkvater (svn r4491) - Codechange: handle IGT_LIST types just as the other types with a proper name and value setting (for example for newgrf parameters). draft
Thu, 20 Apr 2006 22:09:12 +0000 Darkvater (svn r4490) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma. draft
Thu, 20 Apr 2006 22:08:20 +0000 Darkvater (svn r4489) - Codechange: some small cleanups in the settings-parser code, mainly substituting terminating 0 characters with '\0'. draft
Thu, 20 Apr 2006 21:19:20 +0000 peter1138 (svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files draft
Thu, 20 Apr 2006 21:13:08 +0000 peter1138 (svn r4487) - Codechange: replace the custom currency magic number 23 with a define draft
Thu, 20 Apr 2006 20:51:57 +0000 peter1138 (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This draft
Thu, 20 Apr 2006 17:04:08 +0000 peter1138 (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names. draft
Thu, 20 Apr 2006 13:33:40 +0000 peter1138 (svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used. draft
Thu, 20 Apr 2006 08:33:42 +0000 miham (svn r4482) WebTranslator2 update to 2006-04-20 10:29:39 draft
Thu, 20 Apr 2006 05:57:47 +0000 peter1138 (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. draft
Wed, 19 Apr 2006 16:10:17 +0000 celestar (svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH) draft
Wed, 19 Apr 2006 16:02:07 +0000 celestar (svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string. draft