log

age author description
Wed, 12 Apr 2006 05:26:36 +0000 tron (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 draft
Wed, 12 Apr 2006 05:19:19 +0000 tron (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior: draft
Tue, 11 Apr 2006 22:15:57 +0000 belugas (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation draft
Tue, 11 Apr 2006 22:09:21 +0000 belugas (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium draft
Tue, 11 Apr 2006 20:56:03 +0000 miham (svn r4365) Oops, sorry, reverted accidentally committed french.txt draft
Tue, 11 Apr 2006 20:54:47 +0000 miham (svn r4364) [Translator2] Fixed generation of langfiles, committing hungarian changes done by miham draft
Tue, 11 Apr 2006 20:04:36 +0000 miham (svn r4363) [WT2] Reverted changes, sorry draft
Tue, 11 Apr 2006 20:00:38 +0000 miham (svn r4362) [Translator2] Commit for hungarian language by Miham (manual) draft
Tue, 11 Apr 2006 17:05:50 +0000 Darkvater (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer. draft
Tue, 11 Apr 2006 17:03:13 +0000 Darkvater (svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the gamma-function along the lines of the Write/Read functions draft
Tue, 11 Apr 2006 15:18:22 +0000 belugas (svn r4359) MSV6 Release mode now compiles (problem of UINT_MAX. stdafx.h should be the first include). Thanks to KUDr for solution and testing draft
Tue, 11 Apr 2006 13:19:05 +0000 celestar (svn r4358) -Codechange: Don't use a TileInfo where a TileIndex will do draft
Tue, 11 Apr 2006 13:10:16 +0000 celestar (svn r4357) -Codechange: Moved global _signal_base_sprites into the only function where it is used and use a better array arrangement for it draft
Tue, 11 Apr 2006 13:00:06 +0000 peter1138 (svn r4356) - NewGRF: Load more newstation properties. draft
Tue, 11 Apr 2006 10:53:07 +0000 peter1138 (svn r4355) - NewGRF: Minor clean up; use the correct return type and remove extraneous brackets. draft
Tue, 11 Apr 2006 10:45:06 +0000 peter1138 (svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset. draft
Tue, 11 Apr 2006 10:19:50 +0000 celestar (svn r4353) Codechange: Move global _signal_position into the only function that uses it and convert the bit-hacking into a struct draft
Tue, 11 Apr 2006 10:05:52 +0000 peter1138 (svn r4352) - NewGRF Codechange: dynamically allocate the memory used to store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined. draft
Tue, 11 Apr 2006 04:49:23 +0000 tron (svn r4351) Simplify ReverseTrackdir() to use a simple arithmetic operation instead of a table lookup draft
Mon, 10 Apr 2006 21:00:56 +0000 belugas (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint draft
Mon, 10 Apr 2006 20:46:37 +0000 tron (svn r4349) Remove GetCrossingTransportType(), it's slightly overkill draft
Mon, 10 Apr 2006 20:38:59 +0000 tron (svn r4348) Move IsLevelCrossing() from rail.h to road_map.h draft
Mon, 10 Apr 2006 16:20:47 +0000 belugas (svn r4347) CodeChange : Renamed IndustryType to IndustryLifeType. Cleanup step toward bringing accessors [G|S]etIndustrype draft
Mon, 10 Apr 2006 15:09:56 +0000 belugas (svn r4346) CodeChange : Add and Use Accessors to Industry's Stage and Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap draft
Mon, 10 Apr 2006 14:27:26 +0000 celestar (svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ arrays to _industry_sections draft
Mon, 10 Apr 2006 12:36:04 +0000 tron (svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices. draft
Mon, 10 Apr 2006 11:14:33 +0000 peter1138 (svn r4343) [Autoreplace] Fix drawing of train list for outdated engines. Fixes FS#106 draft
Mon, 10 Apr 2006 07:15:58 +0000 tron (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex draft
Sun, 09 Apr 2006 18:35:24 +0000 celestar (svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle draft
Sun, 09 Apr 2006 18:25:31 +0000 peter1138 (svn r4340) Add force {FORCE} to the units system. This is currently unused. draft