Tue, 18 Jan 2005 16:01:35 +0000 |
Celestar |
(svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicle
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Tue, 18 Jan 2005 15:26:14 +0000 |
tron |
(svn r1557) Replace strange if () do while () construct with a plain for ()
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Tue, 18 Jan 2005 09:35:31 +0000 |
Celestar |
(svn r1556) -Fix: Vehicle list updates should now really work
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Mon, 17 Jan 2005 22:44:33 +0000 |
miham |
(svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updates
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Mon, 17 Jan 2005 21:54:45 +0000 |
celestar |
(svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
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Mon, 17 Jan 2005 13:21:10 +0000 |
tron |
(svn r1553) Check which gcc version is present and only set availible compiler flags
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Mon, 17 Jan 2005 13:13:11 +0000 |
tron |
(svn r1552) Make ottd compile on Zeta
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Mon, 17 Jan 2005 10:17:18 +0000 |
tron |
(svn r1551) Silence a warning and simplify a preprocessor check
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Mon, 17 Jan 2005 09:43:02 +0000 |
tron |
(svn r1550) Remove useless function declaration
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Mon, 17 Jan 2005 09:41:46 +0000 |
tron |
(svn r1549) Clean up some functions:
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Mon, 17 Jan 2005 09:16:43 +0000 |
tron |
(svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
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Sun, 16 Jan 2005 18:19:33 +0000 |
darkvater |
(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
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Sun, 16 Jan 2005 17:19:37 +0000 |
truelight |
(svn r1546) -Fix: possible buffer-overflow in network
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Sun, 16 Jan 2005 14:50:01 +0000 |
tron |
(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
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Sun, 16 Jan 2005 14:42:53 +0000 |
truelight |
(svn r1544) -Fix: SwapOrder did not use AssignOrder, which caused the saveroutine to
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Sun, 16 Jan 2005 14:10:13 +0000 |
dominik |
(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow
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Sun, 16 Jan 2005 14:06:22 +0000 |
tron |
(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns
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Sun, 16 Jan 2005 13:59:07 +0000 |
dominik |
(svn r1541) Fix: [ 1100767 ] fast forward in main menu
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Sun, 16 Jan 2005 12:40:25 +0000 |
darkvater |
(svn r1540) -Fix: since grf files are reopened on every load/new game, close the old opened to fix stale filehandles (thx tamlin)
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Sun, 16 Jan 2005 12:30:52 +0000 |
darkvater |
(svn r1539) -Fix: [1103271] free'd memory used. Moved w->wndproc(w, &e) to end of function. Thanks for finding this tamlin.
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Sun, 16 Jan 2005 12:29:52 +0000 |
darkvater |
(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7)
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Sun, 16 Jan 2005 12:14:52 +0000 |
darkvater |
(svn r1537) -Fix: Close all and any open filehandles open at shutdown (tamlin)
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Sun, 16 Jan 2005 11:24:58 +0000 |
tron |
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
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Sun, 16 Jan 2005 11:18:17 +0000 |
truelight |
(svn r1535) -Fix: bah, I hate to be wrong.. oh, euh, wrong copy/paste from TPFMode 1
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Sun, 16 Jan 2005 11:04:45 +0000 |
tron |
(svn r1534) Use memmove() instead of memcpy() when copying overlapping memory (tamlin)
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Sun, 16 Jan 2005 09:51:56 +0000 |
tron |
(svn r1533) Turn an if cascade into a switch and move a const array to the only location where it is used
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Sun, 16 Jan 2005 00:23:19 +0000 |
darkvater |
(svn r1532) -Fix: [1103078] default service period patch options are now cast to 0 with right variable size.
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Sat, 15 Jan 2005 21:41:49 +0000 |
darkvater |
(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)
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Sat, 15 Jan 2005 21:30:16 +0000 |
bjarni |
(svn r1530) Makefilefix: now the binary never links to SDL if DEDICATED is set. Thanks to igor2code for making me aware of this issue even through I fixed it in a different way than his patch did. (I made dedicated never link to sdl, nomatter what makefile.config says)
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Sat, 15 Jan 2005 20:43:01 +0000 |
darkvater |
(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops (doode)
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Sat, 15 Jan 2005 20:10:44 +0000 |
truelight |
(svn r1528) -Fix: forgot to init a variable
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Sat, 15 Jan 2005 20:09:16 +0000 |
truelight |
(svn r1527) -Add: RCon (Remote Connection). A server can set:
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Sat, 15 Jan 2005 19:17:45 +0000 |
darkvater |
(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) (bociusz)
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Sat, 15 Jan 2005 19:06:22 +0000 |
truelight |
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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Sat, 15 Jan 2005 16:38:10 +0000 |
darkvater |
(svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
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Sat, 15 Jan 2005 15:48:05 +0000 |
darkvater |
(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
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Sat, 15 Jan 2005 10:04:04 +0000 |
darkvater |
(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is too strict ;) (Thx Tron)
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Sat, 15 Jan 2005 09:28:08 +0000 |
celestar |
(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
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Sat, 15 Jan 2005 08:58:31 +0000 |
tron |
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
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Sat, 15 Jan 2005 08:40:32 +0000 |
celestar |
(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
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Sat, 15 Jan 2005 01:52:23 +0000 |
darkvater |
(svn r1518) -Fix: server issue where some company names were wrong
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Sat, 15 Jan 2005 00:46:45 +0000 |
darkvater |
(svn r1516) -Cheating players do not get their names added to the highscore table/file
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Sat, 15 Jan 2005 00:42:01 +0000 |
darkvater |
(svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
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Fri, 14 Jan 2005 22:03:09 +0000 |
darkvater |
(svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
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Fri, 14 Jan 2005 21:59:31 +0000 |
truelight |
(svn r1513) -Fix: glitch in revision 1510
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Fri, 14 Jan 2005 21:58:48 +0000 |
tron |
(svn r1512) Replace probably incorrect test of loading_count with probably correct test of loaded_count
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Fri, 14 Jan 2005 21:47:35 +0000 |
truelight |
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
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Fri, 14 Jan 2005 19:44:42 +0000 |
tron |
(svn r1509) Const correctness and add static where appropriate while touching the lines anyway
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Fri, 14 Jan 2005 19:41:24 +0000 |
tron |
(svn r1508) Remove duplicate declarations and include proper headers where necessary
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Fri, 14 Jan 2005 19:39:06 +0000 |
tron |
(svn r1507) Remove unreachable code
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Fri, 14 Jan 2005 14:56:50 +0000 |
dominik |
(svn r1506) Fix: [ 1102275 ] Game crashed when clicking "new face" or "company color" twice
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Fri, 14 Jan 2005 09:36:29 +0000 |
celestar |
(svn r1505) -Fix: Refit engine button is now disabled when cargo capacity equals zero
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Fri, 14 Jan 2005 09:20:12 +0000 |
celestar |
(svn r1504) enummed town ratings (Jango)
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Fri, 14 Jan 2005 00:14:13 +0000 |
miham |
(svn r1503) Added feature:
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Thu, 13 Jan 2005 20:46:39 +0000 |
darkvater |
(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
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Thu, 13 Jan 2005 17:23:24 +0000 |
celestar |
(svn r1500) -Feature: Train window shows now the number of vehicles per row (mpetrov)
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Thu, 13 Jan 2005 17:06:10 +0000 |
celestar |
(svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 / 1097043] (mpetrov)
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Thu, 13 Jan 2005 16:55:17 +0000 |
Celestar |
(svn r1498) -Feature: Addded keyboard shortcuts for the order window
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Thu, 13 Jan 2005 16:50:20 +0000 |
darkvater |
(svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
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Thu, 13 Jan 2005 16:28:47 +0000 |
darkvater |
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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