Sun, 13 Feb 2011 20:45:17 +0000 |
yexo |
(svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight
draft
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Sun, 13 Feb 2011 19:49:53 +0000 |
rubidium |
(svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases
draft
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Sun, 13 Feb 2011 19:31:04 +0000 |
yexo |
(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus
draft
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Sat, 12 Feb 2011 21:30:57 +0000 |
rubidium |
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
draft
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Sat, 12 Feb 2011 21:29:35 +0000 |
rubidium |
(svn r22069) -Fix: delete all savegame packets, not just the first one
draft
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Sat, 12 Feb 2011 21:09:34 +0000 |
rubidium |
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
draft
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Sat, 12 Feb 2011 21:07:30 +0000 |
rubidium |
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
draft
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Sat, 12 Feb 2011 18:45:05 +0000 |
rubidium |
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
draft
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Sat, 12 Feb 2011 18:41:24 +0000 |
rubidium |
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
draft
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Fri, 11 Feb 2011 23:20:35 +0000 |
rubidium |
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
draft
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Fri, 11 Feb 2011 22:10:10 +0000 |
rubidium |
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
draft
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Fri, 11 Feb 2011 21:30:26 +0000 |
rubidium |
(svn r22062) -Fix: memory leak when saving fails mid-way
draft
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Fri, 11 Feb 2011 20:54:49 +0000 |
yexo |
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
draft
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Fri, 11 Feb 2011 18:45:13 +0000 |
translators |
(svn r22060) -Update from WebTranslator v3.0:
draft
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Fri, 11 Feb 2011 18:24:12 +0000 |
terkhen |
(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
draft
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Fri, 11 Feb 2011 13:38:34 +0000 |
rubidium |
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
draft
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Fri, 11 Feb 2011 09:33:38 +0000 |
rubidium |
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
draft
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Fri, 11 Feb 2011 08:17:12 +0000 |
rubidium |
(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP
draft
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Fri, 11 Feb 2011 06:18:39 +0000 |
yexo |
(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash
draft
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Thu, 10 Feb 2011 20:54:46 +0000 |
rubidium |
(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring
draft
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Thu, 10 Feb 2011 20:49:36 +0000 |
terkhen |
(svn r22053) -Fix: The land area information window was not updated after a language change.
draft
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Thu, 10 Feb 2011 18:45:06 +0000 |
translators |
(svn r22052) -Update from WebTranslator v3.0:
draft
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Thu, 10 Feb 2011 18:32:08 +0000 |
terkhen |
(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding.
draft
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Thu, 10 Feb 2011 18:28:25 +0000 |
rubidium |
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
draft
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Thu, 10 Feb 2011 18:27:50 +0000 |
terkhen |
(svn r22049) -Codechange: Add assert condition to GetRoadOwner.
draft
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Thu, 10 Feb 2011 15:58:22 +0000 |
glx |
(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company
draft
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Thu, 10 Feb 2011 13:17:24 +0000 |
yexo |
(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041
draft
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Wed, 09 Feb 2011 21:40:32 +0000 |
frosch |
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
draft
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Wed, 09 Feb 2011 21:39:22 +0000 |
frosch |
(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function.
draft
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Wed, 09 Feb 2011 20:45:40 +0000 |
rubidium |
(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot
draft
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Wed, 09 Feb 2011 20:45:07 +0000 |
rubidium |
(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot
draft
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Wed, 09 Feb 2011 18:56:40 +0000 |
smatz |
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
draft
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Wed, 09 Feb 2011 18:55:51 +0000 |
smatz |
(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it
draft
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Wed, 09 Feb 2011 18:46:55 +0000 |
rubidium |
(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool
draft
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Wed, 09 Feb 2011 18:45:16 +0000 |
translators |
(svn r22039) -Update from WebTranslator v3.0:
draft
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Wed, 09 Feb 2011 15:57:03 +0000 |
terkhen |
(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options.
draft
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Wed, 09 Feb 2011 13:21:50 +0000 |
rubidium |
(svn r22037) -Codechange: remove some unneeded (hidden) casting
draft
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Wed, 09 Feb 2011 13:05:04 +0000 |
rubidium |
(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name
draft
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Wed, 09 Feb 2011 12:59:39 +0000 |
rubidium |
(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place
draft
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Tue, 08 Feb 2011 22:36:16 +0000 |
rubidium |
(svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
draft
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Tue, 08 Feb 2011 21:49:39 +0000 |
smatz |
(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters
draft
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Tue, 08 Feb 2011 21:47:10 +0000 |
rubidium |
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
draft
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Tue, 08 Feb 2011 21:45:38 +0000 |
rubidium |
(svn r22031) -Fix: bad servers could crash a client
draft
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Tue, 08 Feb 2011 20:52:38 +0000 |
rubidium |
(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88)
draft
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Tue, 08 Feb 2011 20:51:30 +0000 |
rubidium |
(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded
draft
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Tue, 08 Feb 2011 20:47:48 +0000 |
rubidium |
(svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago
draft
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Tue, 08 Feb 2011 18:45:09 +0000 |
translators |
(svn r22027) -Update from WebTranslator v3.0:
draft
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Tue, 08 Feb 2011 18:39:29 +0000 |
smatz |
(svn r22026) -Fix: don't crash when we generate too many objects while generating map
draft
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Tue, 08 Feb 2011 18:34:13 +0000 |
smatz |
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
draft
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Tue, 08 Feb 2011 18:29:30 +0000 |
smatz |
(svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium)
draft
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Tue, 08 Feb 2011 18:27:21 +0000 |
smatz |
(svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so
draft
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Tue, 08 Feb 2011 18:21:55 +0000 |
smatz |
(svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so
draft
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Mon, 07 Feb 2011 22:49:38 +0000 |
rubidium |
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
draft
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Mon, 07 Feb 2011 22:40:01 +0000 |
rubidium |
(svn r22020) -Fix: load of failures of WT3 to properly validate some strings...
draft
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Mon, 07 Feb 2011 22:38:02 +0000 |
rubidium |
(svn r22019) -Codechange: s/functions.h/clear_func.h/
draft
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Mon, 07 Feb 2011 22:37:22 +0000 |
rubidium |
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
draft
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Mon, 07 Feb 2011 22:29:47 +0000 |
rubidium |
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
draft
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Mon, 07 Feb 2011 22:23:37 +0000 |
rubidium |
(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail
draft
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Mon, 07 Feb 2011 22:22:20 +0000 |
rubidium |
(svn r22015) -Codechange: move yet another pair of methods from functions.h
draft
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Mon, 07 Feb 2011 22:15:46 +0000 |
rubidium |
(svn r22014) -Codechange: move some more functions out of functions.h
draft
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Mon, 07 Feb 2011 22:08:11 +0000 |
rubidium |
(svn r22013) -Codechange: move some functions out of functions.h
draft
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Mon, 07 Feb 2011 20:47:58 +0000 |
planetmaker |
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
draft
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Mon, 07 Feb 2011 20:47:06 +0000 |
planetmaker |
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
draft
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Mon, 07 Feb 2011 20:45:31 +0000 |
planetmaker |
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
draft
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Mon, 07 Feb 2011 18:45:26 +0000 |
translators |
(svn r22009) -Update from WebTranslator v3.0:
draft
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Mon, 07 Feb 2011 09:55:09 +0000 |
rubidium |
(svn r22008) -Add [FS#4470]: log the command that invocated configure in config.log
draft
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Mon, 07 Feb 2011 09:51:16 +0000 |
rubidium |
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
draft
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Mon, 07 Feb 2011 09:50:20 +0000 |
rubidium |
(svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under bridges, or rather through bridges
draft
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Sun, 06 Feb 2011 23:25:11 +0000 |
planetmaker |
(svn r22005) -Fix (r21993): Update regression tests as well
draft
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Sun, 06 Feb 2011 21:31:33 +0000 |
rubidium |
(svn r22004) -Change [FS#4471]: always report mammoth trains are disabled to NewGRFs, and allow the maximum train length to be modified in multiplayer as well
draft
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Sun, 06 Feb 2011 21:14:57 +0000 |
rubidium |
(svn r22003) -Document [FS#3447]: that SDL for Mac OS X might very well be unusable
draft
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Sun, 06 Feb 2011 18:45:32 +0000 |
translators |
(svn r22002) -Update from WebTranslator v3.0:
draft
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Sun, 06 Feb 2011 18:26:50 +0000 |
alberth |
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
draft
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Sun, 06 Feb 2011 18:11:39 +0000 |
alberth |
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
draft
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Sun, 06 Feb 2011 17:21:49 +0000 |
alberth |
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
draft
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Sun, 06 Feb 2011 17:19:56 +0000 |
alberth |
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
draft
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Sun, 06 Feb 2011 16:45:27 +0000 |
rubidium |
(svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better
draft
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Sun, 06 Feb 2011 15:01:52 +0000 |
rubidium |
(svn r21996) -Fix [FS#4472]: [YAPF] Under some circumstances vehicles could be lost
draft
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Sun, 06 Feb 2011 14:33:04 +0000 |
frosch |
(svn r21995) -Cleanup (r21994): Remove obsolete comment.
draft
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Sun, 06 Feb 2011 13:57:17 +0000 |
frosch |
(svn r21994) -Fix: Make computations of closest-land/water-distances handle waterish tiles more correctly.
draft
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Sun, 06 Feb 2011 12:16:06 +0000 |
planetmaker |
(svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals
draft
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Sun, 06 Feb 2011 12:15:17 +0000 |
yexo |
(svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags
draft
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Sat, 05 Feb 2011 23:10:31 +0000 |
frosch |
(svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed.
draft
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Sat, 05 Feb 2011 23:02:52 +0000 |
frosch |
(svn r21990) -Cleanup (r14085): Remove unneeded test.
draft
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Sat, 05 Feb 2011 21:13:54 +0000 |
frosch |
(svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes.
draft
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Sat, 05 Feb 2011 21:07:25 +0000 |
frosch |
(svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved.
draft
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Sat, 05 Feb 2011 20:41:13 +0000 |
frosch |
(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
draft
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Sat, 05 Feb 2011 20:37:00 +0000 |
frosch |
(svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF.
draft
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Sat, 05 Feb 2011 20:26:55 +0000 |
frosch |
(svn r21985) -Codechange: Use VehicleOrderID where appropiate.
draft
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Sat, 05 Feb 2011 19:36:02 +0000 |
planetmaker |
(svn r21984) -Fix: Compilation without AI was broken
draft
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Sat, 05 Feb 2011 18:45:47 +0000 |
translators |
(svn r21983) -Update from WebTranslator v3.0:
draft
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Sat, 05 Feb 2011 17:54:36 +0000 |
frosch |
(svn r21982) -Add: Wheel scrolling to console.
draft
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Sat, 05 Feb 2011 17:53:29 +0000 |
frosch |
(svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling.
draft
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Sat, 05 Feb 2011 17:44:44 +0000 |
frosch |
(svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all.
draft
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Sat, 05 Feb 2011 17:41:05 +0000 |
frosch |
(svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much.
draft
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Sat, 05 Feb 2011 17:34:13 +0000 |
frosch |
(svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.
draft
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Sat, 05 Feb 2011 16:36:37 +0000 |
frosch |
(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings.
draft
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Sat, 05 Feb 2011 16:20:55 +0000 |
alberth |
(svn r21976) -Doc: Document several crash handling functions.
draft
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Sat, 05 Feb 2011 16:07:23 +0000 |
frosch |
(svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
draft
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Sat, 05 Feb 2011 13:46:09 +0000 |
terkhen |
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
draft
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Sat, 05 Feb 2011 13:42:57 +0000 |
terkhen |
(svn r21973) -Fix: Redraw the town authority window after modifying town authority settings.
draft
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Sat, 05 Feb 2011 11:42:27 +0000 |
alberth |
(svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label.
draft
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Sat, 05 Feb 2011 10:38:40 +0000 |
alberth |
(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
draft
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Sat, 05 Feb 2011 10:38:31 +0000 |
rubidium |
(svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it
draft
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Sat, 05 Feb 2011 10:28:31 +0000 |
alberth |
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
draft
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Fri, 04 Feb 2011 20:07:32 +0000 |
rubidium |
(svn r21967) -Prepare: for 1.1.0-beta5
draft
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Fri, 04 Feb 2011 19:20:47 +0000 |
rubidium |
(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs
draft
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Fri, 04 Feb 2011 18:47:33 +0000 |
translators |
(svn r21965) -Update from WebTranslator v3.0:
draft
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Fri, 04 Feb 2011 18:41:42 +0000 |
rubidium |
(svn r21964) -Fix (r21959): regression failed
draft
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Fri, 04 Feb 2011 18:32:56 +0000 |
rubidium |
(svn r21963) -Fix: saying something twice in an error message is not needed
draft
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Fri, 04 Feb 2011 16:40:38 +0000 |
rubidium |
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
draft
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Fri, 04 Feb 2011 16:07:42 +0000 |
rubidium |
(svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive
draft
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Fri, 04 Feb 2011 15:40:35 +0000 |
rubidium |
(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
draft
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Fri, 04 Feb 2011 15:37:23 +0000 |
rubidium |
(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
draft
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Fri, 04 Feb 2011 15:29:50 +0000 |
rubidium |
(svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join
draft
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Fri, 04 Feb 2011 15:13:20 +0000 |
rubidium |
(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it
draft
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Fri, 04 Feb 2011 14:38:33 +0000 |
rubidium |
(svn r21956) -Cleanup: always draw the bridge pillars
draft
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Fri, 04 Feb 2011 14:38:15 +0000 |
rubidium |
(svn r21955) -Cleanup: always show the long date in the status bar
draft
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Fri, 04 Feb 2011 14:37:24 +0000 |
rubidium |
(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view
draft
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Fri, 04 Feb 2011 14:11:14 +0000 |
smatz |
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year
draft
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