log

age author description
Sun, 06 Feb 2011 17:19:56 +0000 alberth (svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE. draft
Sun, 06 Feb 2011 16:45:27 +0000 rubidium (svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better draft
Sun, 06 Feb 2011 15:01:52 +0000 rubidium (svn r21996) -Fix [FS#4472]: [YAPF] Under some circumstances vehicles could be lost draft
Sun, 06 Feb 2011 14:33:04 +0000 frosch (svn r21995) -Cleanup (r21994): Remove obsolete comment. draft
Sun, 06 Feb 2011 13:57:17 +0000 frosch (svn r21994) -Fix: Make computations of closest-land/water-distances handle waterish tiles more correctly. draft
Sun, 06 Feb 2011 12:16:06 +0000 planetmaker (svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals draft
Sun, 06 Feb 2011 12:15:17 +0000 yexo (svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags draft
Sat, 05 Feb 2011 23:10:31 +0000 frosch (svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed. draft
Sat, 05 Feb 2011 23:02:52 +0000 frosch (svn r21990) -Cleanup (r14085): Remove unneeded test. draft
Sat, 05 Feb 2011 21:13:54 +0000 frosch (svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes. draft
Sat, 05 Feb 2011 21:07:25 +0000 frosch (svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved. draft
Sat, 05 Feb 2011 20:41:13 +0000 frosch (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. draft
Sat, 05 Feb 2011 20:37:00 +0000 frosch (svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF. draft
Sat, 05 Feb 2011 20:26:55 +0000 frosch (svn r21985) -Codechange: Use VehicleOrderID where appropiate. draft
Sat, 05 Feb 2011 19:36:02 +0000 planetmaker (svn r21984) -Fix: Compilation without AI was broken draft
Sat, 05 Feb 2011 18:45:47 +0000 translators (svn r21983) -Update from WebTranslator v3.0: draft
Sat, 05 Feb 2011 17:54:36 +0000 frosch (svn r21982) -Add: Wheel scrolling to console. draft
Sat, 05 Feb 2011 17:53:29 +0000 frosch (svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling. draft
Sat, 05 Feb 2011 17:44:44 +0000 frosch (svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all. draft
Sat, 05 Feb 2011 17:41:05 +0000 frosch (svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. draft
Sat, 05 Feb 2011 17:34:13 +0000 frosch (svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable. draft
Sat, 05 Feb 2011 16:36:37 +0000 frosch (svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. draft
Sat, 05 Feb 2011 16:20:55 +0000 alberth (svn r21976) -Doc: Document several crash handling functions. draft
Sat, 05 Feb 2011 16:07:23 +0000 frosch (svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. draft
Sat, 05 Feb 2011 13:46:09 +0000 terkhen (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. draft
Sat, 05 Feb 2011 13:42:57 +0000 terkhen (svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draft
Sat, 05 Feb 2011 11:42:27 +0000 alberth (svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. draft
Sat, 05 Feb 2011 10:38:40 +0000 alberth (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. draft
Sat, 05 Feb 2011 10:38:31 +0000 rubidium (svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it draft
Sat, 05 Feb 2011 10:28:31 +0000 alberth (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. draft
Fri, 04 Feb 2011 20:07:32 +0000 rubidium (svn r21967) -Prepare: for 1.1.0-beta5 draft
Fri, 04 Feb 2011 19:20:47 +0000 rubidium (svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs draft
Fri, 04 Feb 2011 18:47:33 +0000 translators (svn r21965) -Update from WebTranslator v3.0: draft
Fri, 04 Feb 2011 18:41:42 +0000 rubidium (svn r21964) -Fix (r21959): regression failed draft
Fri, 04 Feb 2011 18:32:56 +0000 rubidium (svn r21963) -Fix: saying something twice in an error message is not needed draft
Fri, 04 Feb 2011 16:40:38 +0000 rubidium (svn r21962) -Feature-ish: GUI setting to disable reversing at signals draft
Fri, 04 Feb 2011 16:07:42 +0000 rubidium (svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive draft
Fri, 04 Feb 2011 15:40:35 +0000 rubidium (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot draft
Fri, 04 Feb 2011 15:37:23 +0000 rubidium (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting draft
Fri, 04 Feb 2011 15:29:50 +0000 rubidium (svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join draft
Fri, 04 Feb 2011 15:13:20 +0000 rubidium (svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it draft
Fri, 04 Feb 2011 14:38:33 +0000 rubidium (svn r21956) -Cleanup: always draw the bridge pillars draft
Fri, 04 Feb 2011 14:38:15 +0000 rubidium (svn r21955) -Cleanup: always show the long date in the status bar draft
Fri, 04 Feb 2011 14:37:24 +0000 rubidium (svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view draft
Fri, 04 Feb 2011 14:11:14 +0000 smatz (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year draft
Fri, 04 Feb 2011 10:31:40 +0000 rubidium (svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies draft
Fri, 04 Feb 2011 08:29:14 +0000 yexo (svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable draft
Thu, 03 Feb 2011 18:45:07 +0000 translators (svn r21950) -Update from WebTranslator v3.0: draft
Wed, 02 Feb 2011 23:06:38 +0000 smatz (svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index draft
Wed, 02 Feb 2011 22:40:04 +0000 smatz (svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge draft
Wed, 02 Feb 2011 22:20:48 +0000 smatz (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there draft
Wed, 02 Feb 2011 22:13:13 +0000 rubidium (svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle draft
Wed, 02 Feb 2011 22:06:14 +0000 rubidium (svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers draft
Wed, 02 Feb 2011 22:01:01 +0000 smatz (svn r21944) -Codechange: give name to one magic constant draft
Wed, 02 Feb 2011 21:56:56 +0000 rubidium (svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking draft
Wed, 02 Feb 2011 19:22:35 +0000 smatz (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion draft
Wed, 02 Feb 2011 18:45:05 +0000 translators (svn r21941) -Update from WebTranslator v3.0: draft
Wed, 02 Feb 2011 16:46:42 +0000 planetmaker (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) draft
Wed, 02 Feb 2011 14:50:57 +0000 smatz (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough draft
Tue, 01 Feb 2011 21:18:27 +0000 alberth (svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. draft