Mercurial > hg > octave-lyh
changeset 17458:43e0b711d7e0
doc: Correct accidental capitalization @var{Z} in mesh/surf docstrings.
* scripts/plot/mesh.m, scripts/plot/meshc.m, scripts/plot/meshz.m,
scripts/plot/surf.m, scripts/plot/surfc.m, scripts/plot/waterfall.m:
Correct accidental capitalization @var{Z} in mesh/surf docstrings.
author | Rik <rik@octave.org> |
---|---|
date | Thu, 19 Sep 2013 15:22:26 -0700 |
parents | 9e1ef7d2d21c |
children | 56e72e8d1aba |
files | scripts/plot/mesh.m scripts/plot/meshc.m scripts/plot/meshz.m scripts/plot/surf.m scripts/plot/surfc.m scripts/plot/waterfall.m |
diffstat | 6 files changed, 6 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/scripts/plot/mesh.m +++ b/scripts/plot/mesh.m @@ -34,7 +34,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the mesh is computed by linearly scaling the @var{Z} values +## The color of the mesh is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##
--- a/scripts/plot/meshc.m +++ b/scripts/plot/meshc.m @@ -34,7 +34,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the mesh is computed by linearly scaling the @var{Z} values +## The color of the mesh is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##
--- a/scripts/plot/meshz.m +++ b/scripts/plot/meshz.m @@ -34,7 +34,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the mesh is computed by linearly scaling the @var{Z} values +## The color of the mesh is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##
--- a/scripts/plot/surf.m +++ b/scripts/plot/surf.m @@ -34,7 +34,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the surface is computed by linearly scaling the @var{Z} values +## The color of the surface is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##
--- a/scripts/plot/surfc.m +++ b/scripts/plot/surfc.m @@ -34,7 +34,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the surface is computed by linearly scaling the @var{Z} values +## The color of the surface is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##
--- a/scripts/plot/waterfall.m +++ b/scripts/plot/waterfall.m @@ -37,7 +37,7 @@ ## Thus, columns of @var{z} correspond to different @var{x} values and rows ## of @var{z} correspond to different @var{y} values. ## -## The color of the mesh is computed by linearly scaling the @var{Z} values +## The color of the mesh is computed by linearly scaling the @var{z} values ## to fit the range of the current colormap. Use @code{caxis} and/or ## change the colormap to control the appearance. ##