Mercurial > hg > openttd
graph
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(svn r16367) -Codechange: Do not use min_x and min_y for storing smallest size to allow initialization more than once. draftThu, 21 May 2009 15:48:27 +0000, by alberth
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(svn r16366) -Fix: Use a valid StringID as fall-back when undefined generic newgrf strings of vehicles are requested. draftThu, 21 May 2009 13:05:48 +0000, by frosch
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(svn r16363) -Fix: The previously selected newgrf station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built. draftThu, 21 May 2009 07:29:50 +0000, by peter1138
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(svn r16362) -Update: WebTranslator2 update to 2009-05-20 17:30:16 draftWed, 20 May 2009 17:30:30 +0000, by translators
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(svn r16361) -Fix: pointer incremented with wrong count draftTue, 19 May 2009 21:25:20 +0000, by rubidium
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(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. draftTue, 19 May 2009 21:20:14 +0000, by rubidium
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(svn r16359) -Codechange: don't abuse company 0 when determining 'cost to clear land' in the LandInfoWindow draftTue, 19 May 2009 19:26:03 +0000, by smatz
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(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions draftTue, 19 May 2009 12:47:47 +0000, by smatz
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(svn r16356) -Codechange: use 'size_t' instead of 'uint' as parameter of functions in mem_func.hpp draftTue, 19 May 2009 08:21:37 +0000, by smatz
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(svn r16354) -Codechange: use 'new' pool accessors and methods for Engine too draftMon, 18 May 2009 19:32:16 +0000, by smatz
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(svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID draftMon, 18 May 2009 17:40:03 +0000, by smatz
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(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() draftMon, 18 May 2009 16:21:28 +0000, by smatz
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(svn r16351) -Fix (r14773): signal handler could end in endless loop draftMon, 18 May 2009 12:01:13 +0000, by smatz
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(svn r16350) -Codechange: make some 'rail track is present' checks more 'secure' draftMon, 18 May 2009 01:35:15 +0000, by smatz
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(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() draftMon, 18 May 2009 01:26:23 +0000, by smatz
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(svn r16348) -Fix (r16280): buoys with invalid station ID could be left in the game draftMon, 18 May 2009 00:33:24 +0000, by smatz
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(svn r16347) -Cleanup: remove some unused defines from oldpool.h. draftSun, 17 May 2009 20:38:22 +0000, by rubidium
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(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code. draftSun, 17 May 2009 20:38:05 +0000, by rubidium
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(svn r16345) -Codechange: replace the Sound(Entry) pool with a simple vector of SoundEntries. draftSun, 17 May 2009 19:36:28 +0000, by rubidium
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(svn r16344) -Codechange: s/FileEntry/SoundEntry/ draftSun, 17 May 2009 19:27:50 +0000, by rubidium
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(svn r16343) -Fix (r16066): Invalid free on exit after changing base graphics set in game. draftSun, 17 May 2009 19:14:22 +0000, by frosch
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(svn r16342) -Feature(tte): Display base graphics description in game options window. draftSun, 17 May 2009 18:21:21 +0000, by frosch
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(svn r16341) -Codechange: just use a static array instead of a never freed malloc draftSun, 17 May 2009 17:48:05 +0000, by rubidium
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(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant. draftSun, 17 May 2009 17:17:48 +0000, by rubidium
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(svn r16339) -Fix: [NewGRF] When overriding 'original sounds', only allow overriding of the 'original sounds' and not any other that is already loaded. draftSun, 17 May 2009 17:00:30 +0000, by rubidium
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(svn r16338) -Codechange: split loading of references to two phases draftSun, 17 May 2009 16:28:29 +0000, by smatz
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(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' pools draftSun, 17 May 2009 14:32:13 +0000, by rubidium
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(svn r16335) -Codechange: indenting fixes in saveload.cpp draftSun, 17 May 2009 11:47:56 +0000, by smatz
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(svn r16333) -Cleanup: remove a bunch of unused wrapper functions. draftSun, 17 May 2009 11:18:34 +0000, by rubidium
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(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions) draftSun, 17 May 2009 11:17:53 +0000, by rubidium
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(svn r16331) -Codechange: replace _sl.save by an enum draftSun, 17 May 2009 11:15:11 +0000, by smatz
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(svn r16330) -Fix (r16329): we were shortly visited by Mr. Kenobi. draftSun, 17 May 2009 10:59:40 +0000, by rubidium
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(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) draftSun, 17 May 2009 10:35:13 +0000, by rubidium
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(svn r16328) -Fix: desync when removing lots of stations draftSun, 17 May 2009 10:19:00 +0000, by rubidium
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(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) draftSun, 17 May 2009 01:00:56 +0000, by smatz
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(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() draftSat, 16 May 2009 23:44:36 +0000, by smatz
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(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) draftSat, 16 May 2009 23:34:14 +0000, by smatz
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(svn r16323) -Fix [FS#2900]: desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches. draftSat, 16 May 2009 20:10:58 +0000, by rubidium
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(svn r16322) -Fix [FS#2873]: trains could get stuck in a depot when they wanted to go to the same depot again. draftSat, 16 May 2009 20:08:49 +0000, by rubidium
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(svn r16321) -Fix (r5946): in the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios. draftSat, 16 May 2009 18:58:15 +0000, by rubidium
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(svn r16320) -Fix (r11939): loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash draftSat, 16 May 2009 18:28:31 +0000, by smatz
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(svn r16319) -Update: WebTranslator2 update to 2009-05-16 17:35:44 draftSat, 16 May 2009 17:35:53 +0000, by translators
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(svn r16318) -Change: use !! instead of @@ in src/*.in too. draftSat, 16 May 2009 12:36:33 +0000, by rubidium
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(svn r16317) -Codechange: Generalized finding a widget by type. draftSat, 16 May 2009 11:25:19 +0000, by alberth
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(svn r16316) -Fix (r16287,before): Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings draftSat, 16 May 2009 00:16:43 +0000, by yexo
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(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct draftFri, 15 May 2009 23:55:06 +0000, by yexo
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(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built. draftFri, 15 May 2009 22:45:31 +0000, by frosch
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(svn r16313) -Fix: also pass the minimum MacOSX version and some other binary type dependend flags to g++ to get the defines for (make)depend draftFri, 15 May 2009 17:35:54 +0000, by rubidium
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(svn r16312) -Codechange: unduplicate yapf (rail) cache debugging. draftFri, 15 May 2009 17:32:07 +0000, by rubidium
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(svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS. draftFri, 15 May 2009 16:07:36 +0000, by frosch
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(svn r16308) -Fix: parameter is invalid when it's equal to length of an array (Yexo) draftThu, 14 May 2009 23:40:03 +0000, by smatz
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(svn r16307) -Fix: makedepend can't handle the amount of files we have and it also miss some dependencies. That's why we introduce our custom implementation of makedepend. draftThu, 14 May 2009 21:59:24 +0000, by glx
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(svn r16306) -Fix [FS#2901] (r15027): Close all windows before unloading the AI system as closing the content-download window will rescan for AIs draftThu, 14 May 2009 18:09:50 +0000, by yexo
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(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions. draftThu, 14 May 2009 12:08:24 +0000, by rubidium
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(svn r16304) -Codechange: remove some magic numbers from the newgrf add window so it mirrors nicely. draftWed, 13 May 2009 22:51:31 +0000, by rubidium
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(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark) draftWed, 13 May 2009 21:45:56 +0000, by frosch
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(svn r16302) -Codechange: remove Vehicle::AllocateList draftWed, 13 May 2009 21:38:23 +0000, by smatz