Mercurial > hg > openttd
graph
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(svn r21992) -Fix [FS#4467]: AIs trying to change the AIOF_GOTO_NEAREST_DEPOT flag for existing orders triggered an assert. Explicitly forbid this as precondition for SetOrderFlags draftSun, 06 Feb 2011 12:15:17 +0000, by yexo
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(svn r21991) -Fix [FS#4466]: The share/copy-orders-cursor was not updated to refer to the new vehicle when it got autoreplaced/-renewed. draftSat, 05 Feb 2011 23:10:31 +0000, by frosch
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(svn r21990) -Cleanup (r14085): Remove unneeded test. draftSat, 05 Feb 2011 23:02:52 +0000, by frosch
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(svn r21989) -Fix (r21954): Vehicle status bar glitches on speed changes. draftSat, 05 Feb 2011 21:13:54 +0000, by frosch
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(svn r21988) -Change: Disable smooth scrolling for GHK_CENTER_ZOOM when zooming is also involved. draftSat, 05 Feb 2011 21:07:25 +0000, by frosch
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(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. draftSat, 05 Feb 2011 20:41:13 +0000, by frosch
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(svn r21986) -Codechange: Add helper function to test whether an engine is still associated to a GRF. draftSat, 05 Feb 2011 20:37:00 +0000, by frosch
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(svn r21985) -Codechange: Use VehicleOrderID where appropiate. draftSat, 05 Feb 2011 20:26:55 +0000, by frosch
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(svn r21984) -Fix: Compilation without AI was broken draftSat, 05 Feb 2011 19:36:02 +0000, by planetmaker
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(svn r21981) -Codechange: Deduplicate the code and unify the bounds of console scrolling. draftSat, 05 Feb 2011 17:53:29 +0000, by frosch
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(svn r21980) -Codechange: Draw one line more at the top of the console, i.e. clip the top-most line if there is not enough room instead of not drawing it at all. draftSat, 05 Feb 2011 17:44:44 +0000, by frosch
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(svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much. draftSat, 05 Feb 2011 17:41:05 +0000, by frosch
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(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings. draftSat, 05 Feb 2011 16:36:37 +0000, by frosch
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(svn r21976) -Doc: Document several crash handling functions. draftSat, 05 Feb 2011 16:20:55 +0000, by alberth
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(svn r21975) -Add: console command to reset the engine pool. It removes the traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though. draftSat, 05 Feb 2011 16:07:23 +0000, by frosch
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. draftSat, 05 Feb 2011 13:46:09 +0000, by terkhen
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(svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draftSat, 05 Feb 2011 13:42:57 +0000, by terkhen
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(svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. draftSat, 05 Feb 2011 11:42:27 +0000, by alberth
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. draftSat, 05 Feb 2011 10:38:40 +0000, by alberth
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(svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it draftSat, 05 Feb 2011 10:38:31 +0000, by rubidium
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. draftSat, 05 Feb 2011 10:28:31 +0000, by alberth
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(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs draftFri, 04 Feb 2011 19:20:47 +0000, by rubidium
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(svn r21963) -Fix: saying something twice in an error message is not needed draftFri, 04 Feb 2011 18:32:56 +0000, by rubidium
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals draftFri, 04 Feb 2011 16:40:38 +0000, by rubidium
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(svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive draftFri, 04 Feb 2011 16:07:42 +0000, by rubidium
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(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot draftFri, 04 Feb 2011 15:40:35 +0000, by rubidium
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting draftFri, 04 Feb 2011 15:37:23 +0000, by rubidium
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(svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join draftFri, 04 Feb 2011 15:29:50 +0000, by rubidium
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(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it draftFri, 04 Feb 2011 15:13:20 +0000, by rubidium
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(svn r21956) -Cleanup: always draw the bridge pillars draftFri, 04 Feb 2011 14:38:33 +0000, by rubidium
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(svn r21955) -Cleanup: always show the long date in the status bar draftFri, 04 Feb 2011 14:38:15 +0000, by rubidium
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(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view draftFri, 04 Feb 2011 14:37:24 +0000, by rubidium
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(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year draftFri, 04 Feb 2011 14:11:14 +0000, by smatz
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(svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies draftFri, 04 Feb 2011 10:31:40 +0000, by rubidium
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(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable draftFri, 04 Feb 2011 08:29:14 +0000, by yexo
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(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index draftWed, 02 Feb 2011 23:06:38 +0000, by smatz
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(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge draftWed, 02 Feb 2011 22:40:04 +0000, by smatz
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(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there draftWed, 02 Feb 2011 22:20:48 +0000, by smatz
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(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle draftWed, 02 Feb 2011 22:13:13 +0000, by rubidium
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(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers draftWed, 02 Feb 2011 22:06:14 +0000, by rubidium
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(svn r21944) -Codechange: give name to one magic constant draftWed, 02 Feb 2011 22:01:01 +0000, by smatz
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(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking draftWed, 02 Feb 2011 21:56:56 +0000, by rubidium
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(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion draftWed, 02 Feb 2011 19:22:35 +0000, by smatz
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(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) draftWed, 02 Feb 2011 16:46:42 +0000, by planetmaker
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(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough draftWed, 02 Feb 2011 14:50:57 +0000, by smatz
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(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. draftTue, 01 Feb 2011 21:18:27 +0000, by alberth
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(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. draftTue, 01 Feb 2011 10:48:10 +0000, by terkhen
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(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. draftTue, 01 Feb 2011 10:43:25 +0000, by terkhen
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(svn r21934) -Fix (r21933): The original plan was to run the regression before committing. draftMon, 31 Jan 2011 20:56:02 +0000, by frosch
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(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way. draftMon, 31 Jan 2011 20:44:15 +0000, by frosch
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(svn r21932) -Document: some tidbits related to vehicles draftMon, 31 Jan 2011 20:27:33 +0000, by rubidium