Mercurial > hg > openttd
graph
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(svn r21973) -Fix: Redraw the town authority window after modifying town authority settings. draftSat, 05 Feb 2011 13:42:57 +0000, by terkhen
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(svn r21972) -Fix: Replace 'None' industries in the generation window with more descriptive label. draftSat, 05 Feb 2011 11:42:27 +0000, by alberth
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. draftSat, 05 Feb 2011 10:38:40 +0000, by alberth
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(svn r21970) -Fix [FS#4464]: Crash when a multiplayer company goes bankrupt with 'you' in it draftSat, 05 Feb 2011 10:38:31 +0000, by rubidium
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. draftSat, 05 Feb 2011 10:28:31 +0000, by alberth
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(svn r21966) -Change [FS#4462]: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs draftFri, 04 Feb 2011 19:20:47 +0000, by rubidium
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(svn r21963) -Fix: saying something twice in an error message is not needed draftFri, 04 Feb 2011 18:32:56 +0000, by rubidium
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals draftFri, 04 Feb 2011 16:40:38 +0000, by rubidium
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(svn r21961) -Remove: limitation that not loading and not unloading is mutual exclusive draftFri, 04 Feb 2011 16:07:42 +0000, by rubidium
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(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot draftFri, 04 Feb 2011 15:40:35 +0000, by rubidium
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting draftFri, 04 Feb 2011 15:37:23 +0000, by rubidium
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(svn r21958) -Cleanup: join_stations setting; can done by distant join and could be subverted by distant join draftFri, 04 Feb 2011 15:29:50 +0000, by rubidium
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(svn r21957) -Cleanup: gotodepot and timetabling settings are more or less useless; just don't use depot orders or timetabling if you don't want to use it draftFri, 04 Feb 2011 15:13:20 +0000, by rubidium
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(svn r21956) -Cleanup: always draw the bridge pillars draftFri, 04 Feb 2011 14:38:33 +0000, by rubidium
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(svn r21955) -Cleanup: always show the long date in the status bar draftFri, 04 Feb 2011 14:38:15 +0000, by rubidium
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(svn r21954) -Cleanup: remove setting to not show the vehicle speed in the vehicle view draftFri, 04 Feb 2011 14:37:24 +0000, by rubidium
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(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year draftFri, 04 Feb 2011 14:11:14 +0000, by smatz
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(svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies draftFri, 04 Feb 2011 10:31:40 +0000, by rubidium
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(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable draftFri, 04 Feb 2011 08:29:14 +0000, by yexo
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(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index draftWed, 02 Feb 2011 23:06:38 +0000, by smatz
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(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge draftWed, 02 Feb 2011 22:40:04 +0000, by smatz
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(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there draftWed, 02 Feb 2011 22:20:48 +0000, by smatz
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(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle draftWed, 02 Feb 2011 22:13:13 +0000, by rubidium
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(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers draftWed, 02 Feb 2011 22:06:14 +0000, by rubidium
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(svn r21944) -Codechange: give name to one magic constant draftWed, 02 Feb 2011 22:01:01 +0000, by smatz
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(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking draftWed, 02 Feb 2011 21:56:56 +0000, by rubidium
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(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion draftWed, 02 Feb 2011 19:22:35 +0000, by smatz
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(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) draftWed, 02 Feb 2011 16:46:42 +0000, by planetmaker
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(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough draftWed, 02 Feb 2011 14:50:57 +0000, by smatz
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(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. draftTue, 01 Feb 2011 21:18:27 +0000, by alberth
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(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. draftTue, 01 Feb 2011 10:48:10 +0000, by terkhen
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(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. draftTue, 01 Feb 2011 10:43:25 +0000, by terkhen
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(svn r21934) -Fix (r21933): The original plan was to run the regression before committing. draftMon, 31 Jan 2011 20:56:02 +0000, by frosch
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(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way. draftMon, 31 Jan 2011 20:44:15 +0000, by frosch
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(svn r21932) -Document: some tidbits related to vehicles draftMon, 31 Jan 2011 20:27:33 +0000, by rubidium
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(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. draftSun, 30 Jan 2011 21:32:21 +0000, by alberth
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(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth draftSun, 30 Jan 2011 19:14:48 +0000, by planetmaker
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(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions. draftSat, 29 Jan 2011 21:37:11 +0000, by alberth
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(svn r21924) -Codechange: Unify some parts of the articulated vehicle code. draftSat, 29 Jan 2011 17:30:25 +0000, by terkhen
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(svn r21923) -Codechange: Unify articulated vehicle iteration functions. draftSat, 29 Jan 2011 17:27:32 +0000, by terkhen
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(svn r21922) -Codechange: Unify articulated vehicle checking functions. draftSat, 29 Jan 2011 17:26:23 +0000, by terkhen
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(svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be needed by some Vehicle functions. draftSat, 29 Jan 2011 17:21:39 +0000, by terkhen
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(svn r21919) -Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost draftThu, 27 Jan 2011 00:38:12 +0000, by planetmaker
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(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88) draftWed, 26 Jan 2011 22:42:50 +0000, by rubidium
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed draftWed, 26 Jan 2011 17:37:12 +0000, by rubidium
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(svn r21915) -Codechange: rename RoadVehicleAccelerate to RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle draftWed, 26 Jan 2011 17:35:03 +0000, by rubidium
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(svn r21914) -Codechange: move the algorithmic part of Train::UpdateSpeed to a function in GroundVehicle draftWed, 26 Jan 2011 17:34:07 +0000, by rubidium
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(svn r21913) -Codechange: move bridge speed limiting for road vehicles to the same (logically speaking) place as for trains draftWed, 26 Jan 2011 17:33:14 +0000, by rubidium