Mercurial > hg > openttd
changeset 19195:2ac659d8719e draft
(svn r24069) -Fix (r24062): crash when not having a valid last joined address
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 25 Mar 2012 19:43:17 +0000 |
parents | bed7df4e7840 |
children | 914938be9309 |
files | src/network/network_gui.cpp |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -452,7 +452,7 @@ this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; - NetworkUDPQueryServer(this->last_joined->address); + if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address); this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs);