changeset 19195:2ac659d8719e draft

(svn r24069) -Fix (r24062): crash when not having a valid last joined address
author rubidium <rubidium@openttd.org>
date Sun, 25 Mar 2012 19:43:17 +0000
parents bed7df4e7840
children 914938be9309
files src/network/network_gui.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -452,7 +452,7 @@
 		this->field = WID_NG_CLIENT;
 		this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
 		this->server = this->last_joined;
-		NetworkUDPQueryServer(this->last_joined->address);
+		if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
 
 		this->servers.SetListing(this->last_sorting);
 		this->servers.SetSortFuncs(this->sorter_funcs);