Mercurial > hg > openttd
changeset 19196:914938be9309 draft
(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 25 Mar 2012 19:46:59 +0000 |
parents | 2ac659d8719e |
children | 6880d0499ff8 |
files | src/network/network_gamelist.cpp src/network/network_gui.cpp src/network/network_internal.h src/network/network_udp.cpp |
diffstat | 4 files changed, 10 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -62,7 +62,7 @@ } item->manually |= ins_item->manually; if (item->manually) NetworkRebuildHostList(); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); } free(ins_item); } @@ -105,7 +105,7 @@ } DEBUG(net, 4, "[gamelist] added server to list"); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); return item; } @@ -132,7 +132,7 @@ DEBUG(net, 4, "[gamelist] removed server from list"); NetworkRebuildHostList(); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); return; } prev_item = item;
--- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -72,9 +72,9 @@ * found on the network. * @param unselect unselect the currently selected item */ -void UpdateNetworkGameWindow(bool unselect) +void UpdateNetworkGameWindow() { - InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0); + InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0); } typedef GUIList<NetworkGameList*> GUIGameServerList; @@ -438,6 +438,9 @@ public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH) { + this->list_pos = SLP_INVALID; + this->server = NULL; + this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR); this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME); @@ -447,8 +450,6 @@ InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); this->SetFocusedWidget(WID_NG_CLIENT); - UpdateNetworkGameWindow(true); - this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; @@ -791,10 +792,6 @@ */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { - if (data == 1) { - this->server = NULL; - this->list_pos = SLP_INVALID; - } this->servers.ForceRebuild(); this->SetDirty(); }
--- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -145,7 +145,7 @@ void GetBindAddresses(NetworkAddressList *addresses, uint16 port); void NetworkAddServer(const char *b); void NetworkRebuildHostList(); -void UpdateNetworkGameWindow(bool unselect); +void UpdateNetworkGameWindow(); bool IsNetworkCompatibleVersion(const char *version);