Mercurial > hg > openttd
changeset 8513:4f13e896d29f draft
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
author | smatz <smatz@openttd.org> |
---|---|
date | Fri, 08 Feb 2008 19:57:56 +0000 |
parents | f2af52f1031b |
children | 5950e4ba53a9 |
files | src/openttd.cpp |
diffstat | 1 files changed, 5 insertions(+), 2 deletions(-) [+] |
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--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1442,8 +1442,11 @@ * if a player does exist, rather then checking name_1 */ if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive(); - /* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */ - if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles(); + /* The void tiles on the southern border used to belong to a wrong class (pre 4.3). + * This problem appears in savegame version 21 too, see r3455. But after loading the + * savegame and saving again, the buggy map array could be converted to new savegame + * version. It didn't show up before r12070. */ + if (CheckSavegameVersion(87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, * a player does not exist yet. So create one here.