changeset 8219:60456c4ebfd0 draft

(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
author peter1138 <peter1138@openttd.org>
date Tue, 08 Jan 2008 16:07:32 +0000
parents e94985a62bc6
children 01778382728c
files src/oldloader.cpp
diffstat 1 files changed, 0 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -25,7 +25,6 @@
 #include "date_func.h"
 #include "vehicle_func.h"
 #include "variables.h"
-#include "autoreplace_gui.h"
 
 enum {
 	HEADER_SIZE = 49,
@@ -1623,7 +1622,6 @@
 	for (Engine *e = _engines; e != endof(_engines); e++) {
 		if (_date >= (e->intro_date + 365)) {
 			e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
-			AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 			e->player_avail = (byte)-1;
 		}
 	}