Mercurial > hg > openttd
changeset 3664:682f9c9d293c draft
(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. Temporary include in sprite.h until new spritegroup code is in place.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Wed, 26 Apr 2006 17:16:57 +0000 |
parents | 6748394165bb |
children | a2332ae0ddcc |
files | newgrf_spritegroup.h sprite.h |
diffstat | 2 files changed, 119 insertions(+), 116 deletions(-) [+] |
line wrap: on
line diff
--- a/newgrf_spritegroup.h +++ b/newgrf_spritegroup.h @@ -3,6 +3,123 @@ #ifndef NEWGRF_SPRITEGROUP_H #define NEWGRF_SPRITEGROUP_H + +typedef struct SpriteGroup SpriteGroup; + +typedef struct RealSpriteGroup { + byte sprites_per_set; // means number of directions - 4 or 8 + + // Loaded = in motion, loading = not moving + // Each group contains several spritesets, for various loading stages + + // XXX: For stations the meaning is different - loaded is for stations + // with small amount of cargo whilst loading is for stations with a lot + // of da stuff. + + byte loaded_count; ///< Number of loaded groups + SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results) + byte loading_count; ///< Number of loading groups + SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results) +} RealSpriteGroup; + +/* Shared by deterministic and random groups. */ +typedef enum VarSpriteGroupScope { + VSG_SCOPE_SELF, + // Engine of consists for vehicles, city for stations. + VSG_SCOPE_PARENT, +} VarSpriteGroupScope; + +typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges; + +typedef enum DeterministicSpriteGroupOperation { + DSG_OP_NONE, + DSG_OP_DIV, + DSG_OP_MOD, +} DeterministicSpriteGroupOperation; + +typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange; + +typedef struct DeterministicSpriteGroup { + // Take this variable: + VarSpriteGroupScope var_scope; + byte variable; + byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive. + + // Do this with it: + byte shift_num; + byte and_mask; + + // Then do this with it: + DeterministicSpriteGroupOperation operation; + byte add_val; + byte divmod_val; + + // And apply it to this: + byte num_ranges; + DeterministicSpriteGroupRange *ranges; // Dynamically allocated + + // Dynamically allocated, this is the sole owner + SpriteGroup *default_group; +} DeterministicSpriteGroup; + +typedef enum RandomizedSpriteGroupCompareMode { + RSG_CMP_ANY, + RSG_CMP_ALL, +} RandomizedSpriteGroupCompareMode; + +typedef struct RandomizedSpriteGroup { + // Take this object: + VarSpriteGroupScope var_scope; + + // Check for these triggers: + RandomizedSpriteGroupCompareMode cmp_mode; + byte triggers; + + // Look for this in the per-object randomized bitmask: + byte lowest_randbit; + byte num_groups; // must be power of 2 + + // Take the group with appropriate index: + SpriteGroup **groups; +} RandomizedSpriteGroup; + +typedef struct CallbackResultSpriteGroup { + uint16 result; +} CallbackResultSpriteGroup; + +typedef struct ResultSpriteGroup { + uint16 result; + byte sprites; +} ResultSpriteGroup; + +typedef enum SpriteGroupType { + SGT_INVALID, + SGT_REAL, + SGT_DETERMINISTIC, + SGT_RANDOMIZED, + SGT_CALLBACK, + SGT_RESULT, +} SpriteGroupType; + +struct SpriteGroup { + SpriteGroupType type; + + union { + RealSpriteGroup real; + DeterministicSpriteGroup determ; + RandomizedSpriteGroup random; + CallbackResultSpriteGroup callback; + ResultSpriteGroup result; + } g; +}; + +struct DeterministicSpriteGroupRange { + SpriteGroup *group; + byte low; + byte high; +}; + + SpriteGroup *AllocateSpriteGroup(void); void InitializeSpriteGroupPool(void);
--- a/sprite.h +++ b/sprite.h @@ -41,123 +41,9 @@ #define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++) -/* This is for custom sprites: */ - - -typedef struct SpriteGroup SpriteGroup; - -typedef struct RealSpriteGroup { - byte sprites_per_set; // means number of directions - 4 or 8 - - // Loaded = in motion, loading = not moving - // Each group contains several spritesets, for various loading stages - - // XXX: For stations the meaning is different - loaded is for stations - // with small amount of cargo whilst loading is for stations with a lot - // of da stuff. - - byte loaded_count; ///< Number of loaded groups - SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results) - byte loading_count; ///< Number of loading groups - SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results) -} RealSpriteGroup; - -/* Shared by deterministic and random groups. */ -typedef enum VarSpriteGroupScope { - VSG_SCOPE_SELF, - // Engine of consists for vehicles, city for stations. - VSG_SCOPE_PARENT, -} VarSpriteGroupScope; - -typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges; - -typedef enum DeterministicSpriteGroupOperation { - DSG_OP_NONE, - DSG_OP_DIV, - DSG_OP_MOD, -} DeterministicSpriteGroupOperation; - -typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange; - -typedef struct DeterministicSpriteGroup { - // Take this variable: - VarSpriteGroupScope var_scope; - byte variable; - byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive. - - // Do this with it: - byte shift_num; - byte and_mask; - - // Then do this with it: - DeterministicSpriteGroupOperation operation; - byte add_val; - byte divmod_val; - - // And apply it to this: - byte num_ranges; - DeterministicSpriteGroupRange *ranges; // Dynamically allocated +// XXX Temporary include while juggling about +#include "newgrf_spritegroup.h" - // Dynamically allocated, this is the sole owner - SpriteGroup *default_group; -} DeterministicSpriteGroup; - -typedef enum RandomizedSpriteGroupCompareMode { - RSG_CMP_ANY, - RSG_CMP_ALL, -} RandomizedSpriteGroupCompareMode; - -typedef struct RandomizedSpriteGroup { - // Take this object: - VarSpriteGroupScope var_scope; - - // Check for these triggers: - RandomizedSpriteGroupCompareMode cmp_mode; - byte triggers; - - // Look for this in the per-object randomized bitmask: - byte lowest_randbit; - byte num_groups; // must be power of 2 - - // Take the group with appropriate index: - SpriteGroup **groups; -} RandomizedSpriteGroup; - -typedef struct CallbackResultSpriteGroup { - uint16 result; -} CallbackResultSpriteGroup; - -typedef struct ResultSpriteGroup { - uint16 result; - byte sprites; -} ResultSpriteGroup; - -typedef enum SpriteGroupType { - SGT_INVALID, - SGT_REAL, - SGT_DETERMINISTIC, - SGT_RANDOMIZED, - SGT_CALLBACK, - SGT_RESULT, -} SpriteGroupType; - -struct SpriteGroup { - SpriteGroupType type; - - union { - RealSpriteGroup real; - DeterministicSpriteGroup determ; - RandomizedSpriteGroup random; - CallbackResultSpriteGroup callback; - ResultSpriteGroup result; - } g; -}; - -struct DeterministicSpriteGroupRange { - SpriteGroup *group; - byte low; - byte high; -}; /* This takes value (probably of the variable specified in the group) and * chooses corresponding SpriteGroup accordingly to the given