Mercurial > hg > openttd
changeset 940:7a450db0723a draft
(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]
author | miham <miham@openttd.org> |
---|---|
date | Sat, 08 Jan 2005 12:03:21 +0000 |
parents | ff9b94501bf3 |
children | fa8a681068d3 |
files | docs/Readme_Windows_MSVC6.0.txt |
diffstat | 1 files changed, 82 insertions(+), 66 deletions(-) [+] |
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--- a/docs/Readme_Windows_MSVC6.0.txt +++ b/docs/Readme_Windows_MSVC6.0.txt @@ -1,89 +1,105 @@ -Compilung OpenTTD using MS VC6.0 - - -Step 1 ------------------- -Downloaded: -Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633 -SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip -DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989 - (or alternatively the latest DirectX SDK from Microsoft) -afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H +Compiling OpenTTD using Microsoft Visual C++ 6.0 -Step 2 ------------------- -Put the newly downloaded files in the VC lib and include directories -(Where D:\program files\ is your local location of VC) +---Step 1 + +Download the following files: + + * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633) + * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip) + * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft) + * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) + +...and of course the newest source from svn://svn.openttd.com/trunk + +(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map) + +You have to have and SVN-client to download the source: + + * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) + * TortoiseSVN (http://tortoisesvn.tigris.org/download.html) -* zconf.h [useful.zip] -* zlib.h [useful.zip] -* afxres.h -in - D:\Program Files\Microsoft Visual Studio\VC98\Include +---Step 2 -* zlibstat.lib [usefull.zip] -* SDL.lib [SDL.zip -* libpng.lib [usefull.zip] -in - D:\Program Files\Microsoft Visual Studio\VC98\Lib - -You can also make custum directories, for libraries (.lib) and includes/header files (.h) and -add it to the VC paths via: -Tools -> Options -> Directories -> show directories for: -a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) -b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) +Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC) -Step 3: DirextX SDK ------------------- -(This should work with the latest DirectX SDK as well.) -The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also -the download link on top. + * zconf.h [useful.zip] + * zlib.h [useful.zip] + * png.h [useful.zip] + * pngconf.h [useful.zip] + * afxres.h + +in + + C:\Program Files\Microsoft Visual Studio\VC98\Include -Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory: - D:\Program Files\Microsoft Visual Studio\VC98\ -thus resulting in - D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and - D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib +and -Step 3.1 + * zlibstat.lib [useful.zip] + * SDL.lib [SDL.zip] + * libpng.lib [useful.zip] -Add these two folders to the search path of VC. -In VC6.0: Tools -> Options -> Directories -> show directories for: -a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) -b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) +in + + C:\Program Files\Microsoft Visual Studio\VC98\Lib -Step 4 ------------------ -Copy the following files from Transport Tycoon Deluxe to the data folder - sample.cat - trg1r.grf - trgcr.grf - trghr.grf - trgir.grf - trgtr.grf +---Step 3: DirectX SDK + +(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top. + +There are 2 folder in the compressed file: Include and Lib -(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.) +Copy all files from Include folder to + +C:\Program Files\Microsoft Visual Studio\VC98\Include -Step 5 ------------------ -Compile ... +and all files from Lib folder to + +C:\Program Files\Microsoft Visual Studio\VC98\Lib + -Step 6 ------------------ +You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via: + +Tools -> Options -> Directories -> show directories for: + +a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) + +b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) + + +---Step 4 + +Copy the following files from Transport Tycoon Deluxe to the data folder + + * sample.cat + * trg1r.grf + * trgcr.grf + * trghr.grf + * trgir.grf + * trgtr.grf + + +---Step 5 + +Open trunk/ttd.dsw + +Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG" + +Compile... + Now it should work, it worked for me :) -Go ahead and make that patch! +From r1319 you can compile branch/map in Debug mode (by Bociusz) -Happy Hacking! - +If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd) +Go ahead and make that patch! Happy Hacking! :) ------------------- -written by Dribbel +Originally written by Dribbel +Project file updating by Bociusz \ No newline at end of file