changeset 19964:82997aa0c7d9 draft

(svn r24896) -Fix [FS#5420, FS#5421, FS#5422, FS#5427]: Improvements and fixes for a number of English strings
author planetmaker <planetmaker@openttd.org>
date Tue, 08 Jan 2013 18:10:53 +0000
parents fff9137c7294
children 53d499657b9b
files src/lang/english.txt
diffstat 1 files changed, 9 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2215,18 +2215,18 @@
 # Signal window
 STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
-STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
-STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
-STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
 STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
-STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
-STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
-STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
 STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
-STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
+STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Dragging signal density
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Decrease dragging signal density
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Increase dragging signal density
@@ -2353,7 +2353,7 @@
 STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
 STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
 STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
-STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape
+STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly throughout the landscape
 
 # Land generation window (SE)
 STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
@@ -2668,7 +2668,7 @@
 STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Move the selected NewGRF file up the list
 STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Move Down
 STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Move the selected NewGRF file down the list
-STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}A list of the NewGRF files that are installed.
+STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}A list of the NewGRF files that are installed
 
 STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Set parameters
 STR_NEWGRF_SETTINGS_SHOW_PARAMETERS                             :{BLACK}Show parameters