Mercurial > hg > openttd
changeset 19964:82997aa0c7d9 draft
(svn r24896) -Fix [FS#5420, FS#5421, FS#5422, FS#5427]: Improvements and fixes for a number of English strings
author | planetmaker <planetmaker@openttd.org> |
---|---|
date | Tue, 08 Jan 2013 18:10:53 +0000 |
parents | fff9137c7294 |
children | 53d499657b9b |
files | src/lang/english.txt |
diffstat | 1 files changed, 9 insertions(+), 9 deletions(-) [+] |
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--- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2215,18 +2215,18 @@ # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density @@ -2353,7 +2353,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees -STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape +STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation @@ -2668,7 +2668,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters