Mercurial > hg > openttd
changeset 2899:a46e8dc91272 draft
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Sat, 28 Jan 2006 01:33:57 +0000 |
parents | d660a8694c6b |
children | 259ca41c40bc |
files | openttd.c |
diffstat | 1 files changed, 6 insertions(+), 1 deletions(-) [+] |
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--- a/openttd.c +++ b/openttd.c @@ -762,8 +762,13 @@ _local_player = 0; DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) #ifdef ENABLE_NETWORK - if (_network_server) + if (_network_server) { + /* If we have loaded a game we need to correctly update the company-count */ + const Player *p; + _network_game_info.companies_on = 0; + FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;} snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title); + } #endif /* ENABLE_NETWORK */ } break;