changeset 2899:a46e8dc91272 draft

(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
author Darkvater <Darkvater@openttd.org>
date Sat, 28 Jan 2006 01:33:57 +0000
parents d660a8694c6b
children 259ca41c40bc
files openttd.c
diffstat 1 files changed, 6 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/openttd.c
+++ b/openttd.c
@@ -762,8 +762,13 @@
 			_local_player = 0;
 			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 #ifdef ENABLE_NETWORK
-			if (_network_server)
+			if (_network_server) {
+				/* If we have loaded a game we need to correctly update the company-count */
+				const Player *p;
+				_network_game_info.companies_on = 0;
+				FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
 				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+			}
 #endif /* ENABLE_NETWORK */
 		}
 		break;