Mercurial > hg > openttd
changeset 19966:a856a3a3bf0f draft
(svn r24898) -Fix: Don't unpause the game when closing the highscore window if it was already paused before the highscore screen was shown.
author | zuu <zuu@openttd.org> |
---|---|
date | Tue, 08 Jan 2013 21:08:18 +0000 |
parents | 53d499657b9b |
children | c2d0016cc9d6 |
files | src/highscore_gui.cpp |
diffstat | 1 files changed, 5 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -148,10 +148,13 @@ }; struct HighScoreWindow : EndGameHighScoreBaseWindow { + bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened. + HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) { /* pause game to show the chart */ - if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); + this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL; + if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); @@ -166,7 +169,7 @@ { if (_game_mode != GM_MENU) ShowVitalWindows(); - if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause + if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause } virtual void OnPaint()