changeset 20187:b50ffa0525f2 draft

(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
author frosch <frosch@openttd.org>
date Wed, 03 Apr 2013 20:24:10 +0000
parents 2a4d1262e2fe
children 7d2043dfec98
files src/town_cmd.cpp
diffstat 1 files changed, 3 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1847,7 +1847,10 @@
 		/* if the population is still 0 at the point, then the
 		 * placement is so bad it couldn't grow at all */
 		if (t->cache.population > 0) return t;
+
+		Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
 		CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
+		cur_company.Restore();
 		assert(rc.Succeeded());
 
 		/* We already know that we can allocate a single town when