changeset 17899:c5c5f8f160df draft

(svn r22698) -Fix [FS#4694]: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful.
author frosch <frosch@openttd.org>
date Sat, 30 Jul 2011 12:28:49 +0000
parents 307d1c360da9
children 684991201b65
files src/object_cmd.cpp
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -425,10 +425,6 @@
 	Object *o = Object::GetByTile(tile);
 	TileArea ta = o->location;
 
-	ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
-	cleared_area->first_tile = tile;
-	cleared_area->area = ta;
-
 	CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
 	if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
 
@@ -486,6 +482,10 @@
 			break;
 	}
 
+	ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
+	cleared_area->first_tile = tile;
+	cleared_area->area = ta;
+
 	if (flags & DC_EXEC) ReallyClearObjectTile(o);
 
 	return cost;