Mercurial > hg > openttd
changeset 11660:c71b6a7d8b45 draft
(svn r16040) -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants.
author | alberth <alberth@openttd.org> |
---|---|
date | Sun, 12 Apr 2009 15:30:16 +0000 |
parents | 02c5e529e86f |
children | b3874d9335c6 |
files | src/town_gui.cpp |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
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--- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -246,7 +246,9 @@ bool ingame = _game_mode != GM_EDITOR; this->flags4 |= WF_DISABLE_VP_SCROLL; - InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN); + int width = this->widget[TVW_VIEWPORTINSET].right - this->widget[TVW_VIEWPORTINSET].left - 1; + int height = this->widget[TVW_VIEWPORTINSET].bottom - this->widget[TVW_VIEWPORTINSET].top - 1; + InitializeWindowViewport(this, this->widget[TVW_VIEWPORTINSET].left + 1, this->widget[TVW_VIEWPORTINSET].top + 1, width, height, this->town->xy, ZOOM_LVL_TOWN); if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY; this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode