Wed, 20 Feb 2008 12:31:28 +0000 |
smatz |
(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB)
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Wed, 20 Feb 2008 12:07:22 +0000 |
smatz |
(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short)
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Wed, 20 Feb 2008 11:00:17 +0000 |
smatz |
(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor)
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Tue, 19 Feb 2008 17:52:30 +0000 |
belugas |
(svn r12187) -Add: frosch as dev. Last, but not least
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Tue, 19 Feb 2008 17:45:30 +0000 |
smatz |
(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land)
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Mon, 18 Feb 2008 23:37:16 +0000 |
smatz |
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
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Mon, 18 Feb 2008 22:50:58 +0000 |
smatz |
(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
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Mon, 18 Feb 2008 22:12:27 +0000 |
smatz |
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
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Mon, 18 Feb 2008 20:59:04 +0000 |
belugas |
(svn r12181) -Change: update some documentation.
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Mon, 18 Feb 2008 19:20:37 +0000 |
peter1138 |
(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite.
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Mon, 18 Feb 2008 18:35:36 +0000 |
smatz |
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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Mon, 18 Feb 2008 16:35:38 +0000 |
smatz |
(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code
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Mon, 18 Feb 2008 16:11:31 +0000 |
smatz |
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Mon, 18 Feb 2008 14:59:30 +0000 |
smatz |
(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)
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Mon, 18 Feb 2008 13:19:57 +0000 |
peter1138 |
(svn r12175) -Fix (r12174): Ensure the patches window is centred properly.
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Mon, 18 Feb 2008 12:36:10 +0000 |
peter1138 |
(svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists.
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Mon, 18 Feb 2008 11:47:53 +0000 |
peter1138 |
(svn r12173) -Cleanup: Minor codestyle fixes.
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Mon, 18 Feb 2008 09:16:02 +0000 |
peter1138 |
(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window
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Mon, 18 Feb 2008 01:42:21 +0000 |
smatz |
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
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Sun, 17 Feb 2008 21:27:44 +0000 |
smatz |
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
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Sun, 17 Feb 2008 20:15:20 +0000 |
smatz |
(svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
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Sun, 17 Feb 2008 18:19:33 +0000 |
smatz |
(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging
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Sun, 17 Feb 2008 17:00:43 +0000 |
smatz |
(svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed
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Sun, 17 Feb 2008 12:21:05 +0000 |
smatz |
(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC)
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Sun, 17 Feb 2008 00:47:39 +0000 |
glx |
(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news
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Sat, 16 Feb 2008 23:09:33 +0000 |
peter1138 |
(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in
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Sat, 16 Feb 2008 22:29:30 +0000 |
smatz |
(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again
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Sat, 16 Feb 2008 17:54:29 +0000 |
smatz |
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
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Sat, 16 Feb 2008 17:10:14 +0000 |
smatz |
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
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Sat, 16 Feb 2008 16:40:47 +0000 |
smatz |
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
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