Mercurial > hg > openttd
graph
-
(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) draftWed, 20 Feb 2008 12:31:28 +0000, by smatz
-
(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) draftWed, 20 Feb 2008 12:07:22 +0000, by smatz
-
(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) draftWed, 20 Feb 2008 11:00:17 +0000, by smatz
-
(svn r12187) -Add: frosch as dev. Last, but not least draftTue, 19 Feb 2008 17:52:30 +0000, by belugas
-
(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land) draftTue, 19 Feb 2008 17:45:30 +0000, by smatz
-
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) draftMon, 18 Feb 2008 23:37:16 +0000, by smatz
-
(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime draftMon, 18 Feb 2008 22:50:58 +0000, by smatz
-
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all draftMon, 18 Feb 2008 22:12:27 +0000, by smatz
-
(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. draftMon, 18 Feb 2008 19:20:37 +0000, by peter1138
-
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability draftMon, 18 Feb 2008 18:35:36 +0000, by smatz
-
(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code draftMon, 18 Feb 2008 16:35:38 +0000, by smatz
-
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges draftMon, 18 Feb 2008 16:11:31 +0000, by smatz
-
(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik) draftMon, 18 Feb 2008 14:59:30 +0000, by smatz
-
(svn r12175) -Fix (r12174): Ensure the patches window is centred properly. draftMon, 18 Feb 2008 13:19:57 +0000, by peter1138
-
(svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. draftMon, 18 Feb 2008 12:36:10 +0000, by peter1138
-
(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window draftMon, 18 Feb 2008 09:16:02 +0000, by peter1138
-
(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke) draftMon, 18 Feb 2008 01:42:21 +0000, by smatz
-
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) draftSun, 17 Feb 2008 21:27:44 +0000, by smatz
-
(svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik) draftSun, 17 Feb 2008 20:15:20 +0000, by smatz
-
(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging draftSun, 17 Feb 2008 18:19:33 +0000, by smatz
-
(svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed draftSun, 17 Feb 2008 17:00:43 +0000, by smatz
-
(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) draftSun, 17 Feb 2008 12:21:05 +0000, by smatz
-
(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news draftSun, 17 Feb 2008 00:47:39 +0000, by glx
-
(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in draftSat, 16 Feb 2008 23:09:33 +0000, by peter1138
-
(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again draftSat, 16 Feb 2008 22:29:30 +0000, by smatz
-
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town draftSat, 16 Feb 2008 17:54:29 +0000, by smatz
-
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) draftSat, 16 Feb 2008 17:10:14 +0000, by smatz
-
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore draftSat, 16 Feb 2008 16:40:47 +0000, by smatz