Mercurial > hg > openttd
graph
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(svn r22157) -Fix: [NewGRF] industry prop 0x11 is 4-bytes long, not 3 bytes draftMon, 28 Feb 2011 15:24:35 +0000, by yexo
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(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong draftSun, 27 Feb 2011 13:59:20 +0000, by smatz
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(svn r22154) -Fix [FS#4529]: _current_company was modified when moving a client to spectators, causing issues in bankruptcy (Rubidium) draftSun, 27 Feb 2011 11:38:28 +0000, by terkhen
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(svn r22153) -Fix [FS#4536]: The Greek translation didn't work as it breached the 200.000 bytes "limit" for loading language files draftSun, 27 Feb 2011 06:36:14 +0000, by rubidium
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(svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD draftSat, 26 Feb 2011 19:13:58 +0000, by rubidium
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(svn r22147) -Fix: remove all generated .o files in objs/lang upon clean draftSat, 26 Feb 2011 17:59:36 +0000, by rubidium
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(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point draftSat, 26 Feb 2011 17:56:51 +0000, by rubidium
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(svn r22145) -Codechange: Do explicit test for non-bool values. draftFri, 25 Feb 2011 22:04:38 +0000, by alberth
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(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' draftFri, 25 Feb 2011 21:53:43 +0000, by alberth
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(svn r22142) -Fix (r22094): some valid keycodes were ignored along with the invalid ones draftFri, 25 Feb 2011 13:59:02 +0000, by yexo
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(svn r22141) -Fix (r22135): AI breakpoints were broken at this point. (thanks Zuu) draftThu, 24 Feb 2011 22:14:41 +0000, by frosch
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(svn r22140) -Fix (r22135): I like the letter 'l' nevertheless. (Alberth) draftThu, 24 Feb 2011 21:48:06 +0000, by frosch
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(svn r22138) -Fix: skipping only the invalid part of an action14 failed, the rest of the action was skipped instead draftThu, 24 Feb 2011 18:13:59 +0000, by yexo
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(svn r22137) -Codechange: enable -Wnon-virtual-dtor for all GCC versions draftThu, 24 Feb 2011 16:39:04 +0000, by smatz
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(svn r22136) -Fix (r22112): Silence compiler warning about non-virtual destructor draftThu, 24 Feb 2011 06:57:55 +0000, by planetmaker
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(svn r22135) -Fix [FS#4523]: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command. draftWed, 23 Feb 2011 20:54:55 +0000, by frosch
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(svn r22134) -Codechange: Move ReInit() of the landinfo window from DeleteNewGRFInspectWindow() into a InvalidateData call. draftWed, 23 Feb 2011 20:45:52 +0000, by frosch
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(svn r22131) -Fix: Spectators had trouble closing buoy windows. (Terkhen) draftWed, 23 Feb 2011 18:39:56 +0000, by frosch
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(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist draftWed, 23 Feb 2011 00:00:50 +0000, by smatz
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(svn r22129) -Codechange: use simpler check to test if there any towns in the game draftTue, 22 Feb 2011 22:21:20 +0000, by smatz
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(svn r22128) -Fix [FS#4530]: Build-station-window showed wrong selection when reopening. (Regiovogel) draftTue, 22 Feb 2011 20:28:24 +0000, by frosch
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(svn r22127) -Fix: Canals would get drawn as land in the smallmap when using the owner window. draftTue, 22 Feb 2011 14:23:38 +0000, by terkhen
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(svn r22125) -Fix (r9162)[FS#4528]: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite. draftMon, 21 Feb 2011 17:38:33 +0000, by frosch
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(svn r22124) -Codechange: move comment to its logical place draftSun, 20 Feb 2011 21:10:58 +0000, by rubidium
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(svn r22123) -Fix [FS#4522]: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item. draftSun, 20 Feb 2011 21:00:24 +0000, by frosch
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(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead draftSun, 20 Feb 2011 20:58:32 +0000, by rubidium
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(svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started draftSun, 20 Feb 2011 20:55:21 +0000, by rubidium
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(svn r22120) -Change: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick". draftSun, 20 Feb 2011 20:28:49 +0000, by rubidium
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(svn r22118) -Fix [FS#4525]: The refit window was not correctly updated after selecting with Ctrl+Click (Regiovogel). draftSun, 20 Feb 2011 18:32:42 +0000, by terkhen
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(svn r22117) -Fix [FS#4523-ish]: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road. draftSun, 20 Feb 2011 15:19:16 +0000, by frosch
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(svn r22116) -Codechange: use PoolBase::Clean() at more places draftSat, 19 Feb 2011 23:05:47 +0000, by smatz
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(svn r22115) -Fix (r22114): some comments and code ordering were wrong draftSat, 19 Feb 2011 18:55:10 +0000, by smatz
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(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit draftSat, 19 Feb 2011 18:25:24 +0000, by smatz
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(svn r22112) -Codechange: register all pools in a pool vector draftSat, 19 Feb 2011 18:23:45 +0000, by smatz
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(svn r22111) -Codechange/fix-ish: upon cleaning a pool a destructor should not delete items from other pools draftSat, 19 Feb 2011 18:02:17 +0000, by rubidium
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(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead. draftSat, 19 Feb 2011 14:57:15 +0000, by frosch
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(svn r22109) -Fix (r21269, 21272): Missing undeffing of macros. draftSat, 19 Feb 2011 14:55:31 +0000, by frosch
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(svn r22108) -Codechange: Replace some magic with some other magic though less easy to break. draftSat, 19 Feb 2011 14:51:46 +0000, by frosch
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(svn r22107) -Cleanup (r1903): Remove unused struct. draftSat, 19 Feb 2011 14:30:21 +0000, by frosch
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(svn r22106) -Codechange: Add DrawTileSeqStruct::MakeTerminator(), DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff. draftSat, 19 Feb 2011 13:16:34 +0000, by frosch
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(svn r22105) -Fix: crash when copying an orderlist to a vehicle that already had orders draftFri, 18 Feb 2011 21:46:45 +0000, by yexo
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(svn r22102) -Codechange: Also use the getopt function in strgen. draftFri, 18 Feb 2011 20:52:42 +0000, by alberth
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(svn r22101) -Codechange (r22098): Unify a bit of code. draftFri, 18 Feb 2011 20:51:05 +0000, by alberth
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(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too. draftFri, 18 Feb 2011 20:28:25 +0000, by alberth
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(svn r22097) -Fix (r22096): Add files before commit. draftFri, 18 Feb 2011 20:23:11 +0000, by alberth
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(svn r22096) -Codechange: Move openttd getopt implementation to its own file. draftFri, 18 Feb 2011 20:14:30 +0000, by alberth
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(svn r22094) -Fix [FS#4510]: remove invalid keycodes when reading hotkeys.cfg draftThu, 17 Feb 2011 23:14:43 +0000, by yexo
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(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value draftThu, 17 Feb 2011 18:45:44 +0000, by rubidium
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(svn r22090) -Doc: Explain OpenTTD's ports and their role in multiplayer and especially for servers draftWed, 16 Feb 2011 21:10:13 +0000, by planetmaker
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. draftTue, 15 Feb 2011 13:27:41 +0000, by terkhen
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(svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway draftTue, 15 Feb 2011 13:15:12 +0000, by smatz
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(svn r22085) -Fix: assert when connecting to the admin port draftTue, 15 Feb 2011 12:11:28 +0000, by smatz
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(svn r22083) -Change: trunk is heading towards 1.2 now draftMon, 14 Feb 2011 20:20:57 +0000, by rubidium
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(svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution draftMon, 14 Feb 2011 20:16:36 +0000, by glx
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(svn r22080) -Doc: Add doxygen comments to a few functions and improve a few existing comments draftMon, 14 Feb 2011 19:52:26 +0000, by planetmaker
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(svn r22079) -Fix: The owner view of the smallmap was not updated after a company colour change. draftMon, 14 Feb 2011 19:39:01 +0000, by terkhen
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(svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on draftMon, 14 Feb 2011 19:18:12 +0000, by rubidium
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(svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes draftSun, 13 Feb 2011 21:44:00 +0000, by yexo
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(svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed draftSun, 13 Feb 2011 20:52:33 +0000, by yexo
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(svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight draftSun, 13 Feb 2011 20:45:17 +0000, by yexo
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(svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases draftSun, 13 Feb 2011 19:49:53 +0000, by rubidium
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(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus draftSun, 13 Feb 2011 19:31:04 +0000, by yexo
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map draftSat, 12 Feb 2011 21:30:57 +0000, by rubidium
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(svn r22069) -Fix: delete all savegame packets, not just the first one draftSat, 12 Feb 2011 21:29:35 +0000, by rubidium
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection draftSat, 12 Feb 2011 21:09:34 +0000, by rubidium
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again draftSat, 12 Feb 2011 21:07:30 +0000, by rubidium
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full draftSat, 12 Feb 2011 18:45:05 +0000, by rubidium
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built draftSat, 12 Feb 2011 18:41:24 +0000, by rubidium
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame draftFri, 11 Feb 2011 23:20:35 +0000, by rubidium
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected draftFri, 11 Feb 2011 22:10:10 +0000, by rubidium
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(svn r22062) -Fix: memory leak when saving fails mid-way draftFri, 11 Feb 2011 21:30:26 +0000, by rubidium
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(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train draftFri, 11 Feb 2011 20:54:49 +0000, by yexo
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. draftFri, 11 Feb 2011 18:24:12 +0000, by terkhen
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(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore draftFri, 11 Feb 2011 13:38:34 +0000, by rubidium
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash draftFri, 11 Feb 2011 09:33:38 +0000, by rubidium
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(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP draftFri, 11 Feb 2011 08:17:12 +0000, by rubidium
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(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash draftFri, 11 Feb 2011 06:18:39 +0000, by yexo
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(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring draftThu, 10 Feb 2011 20:54:46 +0000, by rubidium
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(svn r22053) -Fix: The land area information window was not updated after a language change. draftThu, 10 Feb 2011 20:49:36 +0000, by terkhen
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(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. draftThu, 10 Feb 2011 18:32:08 +0000, by terkhen
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(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. draftThu, 10 Feb 2011 18:28:25 +0000, by rubidium
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(svn r22049) -Codechange: Add assert condition to GetRoadOwner. draftThu, 10 Feb 2011 18:27:50 +0000, by terkhen
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(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company draftThu, 10 Feb 2011 15:58:22 +0000, by glx
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(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 draftThu, 10 Feb 2011 13:17:24 +0000, by yexo
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(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. draftWed, 09 Feb 2011 21:40:32 +0000, by frosch
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(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. draftWed, 09 Feb 2011 21:39:22 +0000, by frosch
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(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:40 +0000, by rubidium
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(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:07 +0000, by rubidium
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(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so draftWed, 09 Feb 2011 18:56:40 +0000, by smatz
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(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it draftWed, 09 Feb 2011 18:55:51 +0000, by smatz
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(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool draftWed, 09 Feb 2011 18:46:55 +0000, by rubidium
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(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. draftWed, 09 Feb 2011 15:57:03 +0000, by terkhen
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(svn r22037) -Codechange: remove some unneeded (hidden) casting draftWed, 09 Feb 2011 13:21:50 +0000, by rubidium
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(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name draftWed, 09 Feb 2011 13:05:04 +0000, by rubidium
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(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place draftWed, 09 Feb 2011 12:59:39 +0000, by rubidium
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(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters draftTue, 08 Feb 2011 21:49:39 +0000, by smatz
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos draftTue, 08 Feb 2011 21:47:10 +0000, by rubidium
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(svn r22031) -Fix: bad servers could crash a client draftTue, 08 Feb 2011 21:45:38 +0000, by rubidium