Mercurial > hg > openttd
graph
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(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. draftThu, 05 Jan 2012 19:32:51 +0000, by frosch
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(svn r23756) -Fix (r23755): ... and WT3 likes some strings that strgen doesn't like ;) draftThu, 05 Jan 2012 19:28:42 +0000, by rubidium
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(svn r23754) -Fix (r23752): the locks aren't reentrant draftThu, 05 Jan 2012 17:08:49 +0000, by rubidium
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(svn r23753) -Fix [FS#4952]: use plurals for the infrastructure stats draftThu, 05 Jan 2012 06:14:08 +0000, by rubidium
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(svn r23752) -Fix [FS#4938]: missing locking causing crash is extreme case when being in the MP lobby draftWed, 04 Jan 2012 22:11:26 +0000, by rubidium
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp draftWed, 04 Jan 2012 22:08:43 +0000, by rubidium
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(svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. draftWed, 04 Jan 2012 00:45:36 +0000, by michi_cc
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(svn r23748) -Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs. draftTue, 03 Jan 2012 23:53:53 +0000, by frosch
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(svn r23747) -Fix (r23746): forgot one more case draftTue, 03 Jan 2012 23:13:53 +0000, by truebrain
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(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads draftTue, 03 Jan 2012 23:09:48 +0000, by truebrain
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(svn r23745) -Fix (r23087): If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing. draftTue, 03 Jan 2012 23:08:15 +0000, by frosch
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(svn r23744) -Fix (r23142) [FS#4923]: Check the version of the right GRF. draftTue, 03 Jan 2012 22:36:35 +0000, by frosch
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(svn r23743) -Fix [FS#4906]: Call CB 15E for all vehicles before actually executing any refit. draftTue, 03 Jan 2012 22:04:12 +0000, by frosch
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(svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :( draftTue, 03 Jan 2012 21:58:26 +0000, by rubidium
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(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on draftTue, 03 Jan 2012 21:47:01 +0000, by rubidium
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files draftTue, 03 Jan 2012 21:32:51 +0000, by rubidium
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(svn r23739) -Fix (r23738): owh vim, when can you learn to copy/paste tabs correctly? draftTue, 03 Jan 2012 20:41:38 +0000, by truebrain
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(svn r23738) -Fix (r23731): forgot to sync the new window with the script API draftTue, 03 Jan 2012 20:38:41 +0000, by truebrain
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(svn r23737) -Fix: fix the svn:properties of a few files that got added lately draftTue, 03 Jan 2012 20:37:56 +0000, by truebrain
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(svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a WindowNumber which is identical to the uniqueid given by the GameScript draftTue, 03 Jan 2012 20:28:28 +0000, by truebrain
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed draftTue, 03 Jan 2012 20:26:05 +0000, by rubidium
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(svn r23734) -Cleanup: remove the translated strings as well draftTue, 03 Jan 2012 19:22:33 +0000, by rubidium
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(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened draftTue, 03 Jan 2012 19:21:32 +0000, by rubidium
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 draftTue, 03 Jan 2012 16:36:24 +0000, by truebrain
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(svn r23729) -Fix (r23670) [FS#4941]: if you increase the buffer size, also increase the bytes per pixel draftTue, 03 Jan 2012 10:50:06 +0000, by truebrain
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(svn r23728) -Fix [#FS4942-ish]: when cheating into another company, the SignList was not updated draftTue, 03 Jan 2012 10:27:14 +0000, by truebrain
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(svn r23727) -Codechange: speedup the 32bpp palette animation by reducing the amount of compares. This is possible because the function is called with only 2 possible conditions: from 0 to 255 (full palette update, 8bpp only) or from PALETTE_ANIM_START to 255 draftTue, 03 Jan 2012 09:46:37 +0000, by truebrain
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(svn r23726) -Fix (r23670): Remove debugging code added accidentally draftTue, 03 Jan 2012 02:38:35 +0000, by peter1138
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(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check draftTue, 03 Jan 2012 00:45:22 +0000, by yexo
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(svn r23722) -Change: Give the chat query window the same Z priority as the normal text query window. draftTue, 03 Jan 2012 00:22:14 +0000, by frosch
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(svn r23721) -Fix (r23070): reading memory of a temporary (already deconstructed) object is invalid draftMon, 02 Jan 2012 22:58:15 +0000, by yexo
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(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes draftMon, 02 Jan 2012 22:44:28 +0000, by rubidium
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(svn r23719) -Fix [FS#4930]: extraction of music packs failed draftMon, 02 Jan 2012 21:57:29 +0000, by rubidium
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(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened draftMon, 02 Jan 2012 20:39:50 +0000, by rubidium
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(svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving the dock while the game is paused draftMon, 02 Jan 2012 20:39:18 +0000, by rubidium
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(svn r23716) -Revert (r23705)[FS#4937]: unforeseen consequences draftMon, 02 Jan 2012 19:47:52 +0000, by smatz
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(svn r23714) -Codechange: don't mix Viewport with non-viewport code draftMon, 02 Jan 2012 13:44:37 +0000, by truebrain
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible draftMon, 02 Jan 2012 13:44:30 +0000, by truebrain
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in draftMon, 02 Jan 2012 12:07:50 +0000, by truebrain
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(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one draftMon, 02 Jan 2012 12:07:42 +0000, by truebrain
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(svn r23710) -Change: make the default secondary sort method for the server list the number of clients instead of the name draftSun, 01 Jan 2012 22:35:19 +0000, by rubidium
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(svn r23709) -Feature-ish: try harder to sort text instead of fancy characters in the server names draftSun, 01 Jan 2012 22:32:26 +0000, by rubidium
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(svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits draftSun, 01 Jan 2012 19:20:08 +0000, by truebrain
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(svn r23706) -Codechange: prevent 'unknown command' doxygen errors draftSun, 01 Jan 2012 17:36:19 +0000, by smatz
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(svn r23705) -Codechange: cache the last processed station in FindStationsAroundTiles() in order to make the code a bit faster draftSun, 01 Jan 2012 17:32:45 +0000, by smatz
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(svn r23704) -Doc: Doxygen comment fixes and additions. draftSun, 01 Jan 2012 17:22:32 +0000, by alberth
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(svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often draftSun, 01 Jan 2012 16:38:38 +0000, by truebrain
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(svn r23702) -Codechange: avoid using TileAddWrap() in FindStationsAroundTiles() by finding out where the border is in advance, speeding up the function with a factor 3 (you got to love random statistics which has no real meaning in the grand scheme of it all :D) draftSun, 01 Jan 2012 16:23:05 +0000, by truebrain
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(svn r23701) -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) draftSun, 01 Jan 2012 16:01:51 +0000, by truebrain
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(svn r23700) -Fix: the size of the Subsidies pool used a random macro, which didn't really make sense in the grand scheme of things draftSun, 01 Jan 2012 10:50:46 +0000, by truebrain
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(svn r23699) -Fix [FS#4928] (r23630): too much copy/pasting only allowed a silly low amount of goals to be created. draftSun, 01 Jan 2012 10:50:38 +0000, by truebrain
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(svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo draftSun, 01 Jan 2012 00:05:02 +0000, by rubidium
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(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day draftSat, 31 Dec 2011 15:02:14 +0000, by rubidium
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(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots draftSat, 31 Dec 2011 14:56:39 +0000, by rubidium
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... draftSat, 31 Dec 2011 13:57:09 +0000, by rubidium
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour draftSat, 31 Dec 2011 13:52:54 +0000, by rubidium
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(svn r23692) -Fix: use smallest_x of your children only when you let the children update it draftSat, 31 Dec 2011 11:14:03 +0000, by rubidium
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(svn r23691) -Fix: signed/unsigned issues, causing asserts for some languages in relation to the serverlist draftSat, 31 Dec 2011 10:55:00 +0000, by truebrain
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(svn r23687) -Fix [FS#4922]: document where the game script directory is draftFri, 30 Dec 2011 12:07:28 +0000, by rubidium
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(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. draftThu, 29 Dec 2011 20:10:06 +0000, by michi_cc
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(svn r23684) -Cleanup: let the highway take the highway draftWed, 28 Dec 2011 20:06:51 +0000, by rubidium
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing draftWed, 28 Dec 2011 19:48:04 +0000, by rubidium
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(svn r23681) -Fix [FS#4914]: vehicle numbers got misaccounted when autoreplacing failed due to length checks draftWed, 28 Dec 2011 17:34:44 +0000, by rubidium
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(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in draftWed, 28 Dec 2011 17:33:12 +0000, by rubidium
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(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) draftTue, 27 Dec 2011 15:35:47 +0000, by truebrain
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(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI draftTue, 27 Dec 2011 15:17:42 +0000, by truebrain
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(svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache draftTue, 27 Dec 2011 13:45:30 +0000, by rubidium
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(svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. draftMon, 26 Dec 2011 14:53:19 +0000, by michi_cc
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(svn r23673) -Codechange: prepare the installers for some (future) massive changes in OpenGFX w.r.t. compatability with earlier versions draftMon, 26 Dec 2011 13:21:37 +0000, by rubidium
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites draftSat, 24 Dec 2011 23:33:45 +0000, by peter1138
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(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript draftSat, 24 Dec 2011 13:08:11 +0000, by smatz
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(svn r23666) -Document: the usual pre-Christmas documentation spree draftSat, 24 Dec 2011 08:56:18 +0000, by rubidium
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(svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer draftFri, 23 Dec 2011 23:34:19 +0000, by truebrain
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(svn r23664) -Fix: adding goals with a company were still added for all companies. Tnx to Zuu for reporting (although cryptic :D) draftFri, 23 Dec 2011 23:29:59 +0000, by truebrain
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(svn r23661) -Fix (r23438): Remaining parts of configuration were skipped when grfcodec/nforenum were not usable. draftFri, 23 Dec 2011 08:57:24 +0000, by peter1138
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(svn r23660) -Feature-ish: add the game script to the crash log draftThu, 22 Dec 2011 20:05:52 +0000, by rubidium
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(svn r23659) -Doc: behaviour of file searching in general, and in tars specifically draftThu, 22 Dec 2011 19:51:40 +0000, by rubidium
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed draftThu, 22 Dec 2011 17:07:54 +0000, by yexo
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(svn r23656) -Fix: make all vcs ignore docs/gamedocs/ just like docs/aidocs/ draftThu, 22 Dec 2011 16:32:13 +0000, by yexo
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(svn r23654) -Fix [FS#4904]: missing this-> (adf88) draftWed, 21 Dec 2011 17:15:56 +0000, by rubidium
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(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings draftWed, 21 Dec 2011 15:15:43 +0000, by truebrain
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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable draftWed, 21 Dec 2011 15:06:00 +0000, by truebrain
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(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor draftWed, 21 Dec 2011 14:55:28 +0000, by yexo
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(svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation draftWed, 21 Dec 2011 14:30:08 +0000, by yexo
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert draftWed, 21 Dec 2011 12:40:29 +0000, by truebrain
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(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts draftWed, 21 Dec 2011 12:28:02 +0000, by truebrain
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(svn r23647) -Add: add rescan_game as console command (patch by Xaroth) draftWed, 21 Dec 2011 12:25:17 +0000, by truebrain
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(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one. draftWed, 21 Dec 2011 12:25:10 +0000, by truebrain
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(svn r23643) -Fix [FS#4896]: dates cut off in the message history draftTue, 20 Dec 2011 19:57:03 +0000, by rubidium
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(svn r23642) -Fix [FS#4893]: OSK window got hidden by query window draftTue, 20 Dec 2011 19:48:33 +0000, by rubidium
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) draftTue, 20 Dec 2011 17:57:56 +0000, by truebrain
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(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC) draftTue, 20 Dec 2011 17:04:31 +0000, by rubidium
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(svn r23638) -Fix [FS#4894]: glitch in the monospace font (PaulC) draftTue, 20 Dec 2011 17:03:11 +0000, by rubidium
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(svn r23637) -Change: bump the savegame, to store all the new goodies draftMon, 19 Dec 2011 21:06:42 +0000, by truebrain