log

age author description
Mon, 19 Jul 2010 17:13:46 +0000 rubidium (svn r20189) -Codechange: unVARDEF _display_opt and move it to a more logical location draft
Mon, 19 Jul 2010 17:11:09 +0000 rubidium (svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location draft
Mon, 19 Jul 2010 17:00:54 +0000 rubidium (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name draft
Mon, 19 Jul 2010 16:21:49 +0000 rubidium (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate draft
Mon, 19 Jul 2010 16:05:29 +0000 rubidium (svn r20185) -Codechange: reduce the scope of _palette_animation_counter draft
Mon, 19 Jul 2010 15:51:06 +0000 rubidium (svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location draft
Mon, 19 Jul 2010 15:44:49 +0000 rubidium (svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location draft
Sun, 18 Jul 2010 17:45:14 +0000 translators (svn r20180) -Update from WebTranslator v3.0: draft
Sat, 17 Jul 2010 17:45:19 +0000 translators (svn r20176) -Update from WebTranslator v3.0: draft
Sat, 17 Jul 2010 15:38:51 +0000 frosch (svn r20175) -Change: [NewGRF] Adapt vehicle var FE bit 6 to new railtypes. draft
Sat, 17 Jul 2010 15:06:28 +0000 frosch (svn r20174) -Codechange [FS#3955]: Allow horizontal resizing for all vehicle lists. draft
Sat, 17 Jul 2010 15:03:07 +0000 frosch (svn r20173) -Codechange: Make the normal vehiclelist fit the longest action dropdown text. draft
Sat, 17 Jul 2010 14:58:35 +0000 frosch (svn r20172) -Codechange: Use BaseVehicleListWindow::BuildActionDropdownList() also for the normal vehicle list. draft
Sat, 17 Jul 2010 14:53:46 +0000 frosch (svn r20171) -Fix: Make the group list action dropdown also use vehicletype-specific texts like the normal vehicle list. draft
Sat, 17 Jul 2010 14:47:54 +0000 frosch (svn r20170) -Codechange: Add BaseVehicleListWindow::GetActionDropdownSize(). draft
Sat, 17 Jul 2010 14:36:36 +0000 frosch (svn r20169) -Codechange: Replace ShowGroupActionDropdown() with BaseVehicleListWindow::BuildActionDropdownList(). draft
Fri, 16 Jul 2010 19:39:38 +0000 michi_cc (svn r20167) -Add: Vehicle var 4A to the NewGRF debug window. draft
Fri, 16 Jul 2010 19:32:39 +0000 rubidium (svn r20166) -Fix [FS#3949]: do not scan /data and ~/data (if they happen to be your working directory). If it's the directory where your binary is located it will still scan them. draft
Fri, 16 Jul 2010 19:02:59 +0000 michi_cc (svn r20165) -Feature: [NewGRF] Information (var 4A) about the current railtype a train is on. draft
Fri, 16 Jul 2010 17:45:34 +0000 rubidium (svn r20164) -Fix [FS#3870]: inconsistencies w.r.t. to km/h vs km-ish/h as "base" unit for aircraft speeds draft
Fri, 16 Jul 2010 17:45:21 +0000 translators (svn r20163) -Update from WebTranslator v3.0: draft
Fri, 16 Jul 2010 17:42:58 +0000 rubidium (svn r20162) -Fix [FS#3954]: integer comparison failed in case the difference was more than "MAX_UINT"/2 draft
Fri, 16 Jul 2010 08:20:33 +0000 rubidium (svn r20160) -Merge: changelog updates from the 1.0 branch draft
Thu, 15 Jul 2010 22:30:38 +0000 rubidium (svn r20159) -Change: clarify use of OpenTTD directories and don't use the "TTD" abbreviation for Transport Tycoon Deluxe (parts by planetmaker) draft
Thu, 15 Jul 2010 22:21:46 +0000 rubidium (svn r20158) -Fix (r20155): error in Russian language file draft
Thu, 15 Jul 2010 20:43:47 +0000 rubidium (svn r20157) -Fix [FS#3950]: make it *very* clear that saveconfig doesn't save the configuration of a running savegame to openttd.cfg, but the one that would be used for new games draft
Thu, 15 Jul 2010 19:15:21 +0000 michi_cc (svn r20156) -Fix [FS#3937]: [YAPP] Converting a one-way block to a path signal with trains on both sides could lead to a train crash. draft
Thu, 15 Jul 2010 17:45:44 +0000 translators (svn r20155) -Update from WebTranslator v3.0: draft
Thu, 15 Jul 2010 17:14:36 +0000 michi_cc (svn r20154) -Fix: A missing entry caused MSVC to modify generate_vs*.vcproj all the time. draft
Wed, 14 Jul 2010 20:26:01 +0000 frosch (svn r20153) -Fix (r20125): Make the snowchecks for clear land and trees consistent with the other tiletypes. draft
Wed, 14 Jul 2010 20:24:45 +0000 frosch (svn r20152) -Fix: Silence a gcc warning. draft
Wed, 14 Jul 2010 19:37:04 +0000 terkhen (svn r20150) -Cleanup: Remove an unused function header. draft
Wed, 14 Jul 2010 19:22:53 +0000 rubidium (svn r20147) -Change: make some of the english strings more consistent with eachother and OpenTTD's behaviour draft
Wed, 14 Jul 2010 17:45:38 +0000 translators (svn r20146) -Update from WebTranslator v3.0: draft
Wed, 14 Jul 2010 17:36:27 +0000 rubidium (svn r20145) -Codechange: keep original RMB->tooltip behaviour when hovering is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again. draft
Wed, 14 Jul 2010 15:08:31 +0000 terkhen (svn r20144) -Feature: Allow to configure the delay of hover events, or to disable them completely. draft
Wed, 14 Jul 2010 12:27:51 +0000 terkhen (svn r20143) -Codechange: Remove RecalcShipStuff function. draft
Wed, 14 Jul 2010 12:20:48 +0000 terkhen (svn r20142) -Fix [FS#3880]: Ships were not marked as dirty when stopping inside a depot. draft
Wed, 14 Jul 2010 12:03:30 +0000 terkhen (svn r20141) -Fix: Initialize the state of OnKeyPress at the AI debug window (Zuu). draft
Wed, 14 Jul 2010 12:01:40 +0000 terkhen (svn r20140) -Fix: Initialize the state of OnKeyPress at the world generation window (Zuu). draft
Wed, 14 Jul 2010 11:43:46 +0000 terkhen (svn r20139) -Fix [FS#3902]: Found town window ignored all hotkeys (Zuu). draft
Wed, 14 Jul 2010 09:06:41 +0000 rubidium (svn r20138) -Change: also put the base set version number in the crash log draft
Tue, 13 Jul 2010 23:33:31 +0000 rubidium (svn r20137) -Fix [FS#3945]: desync due to (temporary) wrong railtype; when loading a savegame the railtype of some (high ID) trains could be wrong. draft
Tue, 13 Jul 2010 20:12:44 +0000 rubidium (svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on) draft
Tue, 13 Jul 2010 17:45:18 +0000 translators (svn r20135) -Update from WebTranslator v3.0: draft
Mon, 12 Jul 2010 21:21:05 +0000 truebrain (svn r20134) -Revert (r20131): OOM is a nasty person draft
Mon, 12 Jul 2010 19:36:06 +0000 frosch (svn r20133) -Revert (r20130): Vehicles could deadlock themself in roadstops. draft
Mon, 12 Jul 2010 18:15:37 +0000 frosch (svn r20132) -Fix [FS#3944](r20126): There can also be halftile foundations on slopes with opposite corners raised. draft
Mon, 12 Jul 2010 17:45:14 +0000 translators (svn r20131) -Update from WebTranslator v3.0: draft
Sun, 11 Jul 2010 20:34:29 +0000 frosch (svn r20130) -Fix [FS#3935]: Standard roadstops can also be left via manual depot orders. draft
Sun, 11 Jul 2010 17:51:02 +0000 rubidium (svn r20129) -Add [Debian]: debug symbols package draft
Sun, 11 Jul 2010 17:45:36 +0000 translators (svn r20128) -Update from WebTranslator v3.0: draft
Sun, 11 Jul 2010 17:39:23 +0000 frosch (svn r20127) -Fix [FS#3929]: Replace 'invalid engine' with 'vehicle model'. draft
Sun, 11 Jul 2010 17:28:19 +0000 frosch (svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently. draft
Sun, 11 Jul 2010 17:11:14 +0000 frosch (svn r20125) -Change: [NewGRF] If a tile has a snow-flag in the map array, use that for Terrain Type variables, instead of always only using the tile Z position. Also use the maximum Z of a tile for tiles which usually have levelling foundations (stations, houses, industries, unmovables). draft
Sun, 11 Jul 2010 14:35:53 +0000 frosch (svn r20124) -Fix (r20118): Don't bring windows to front by hovering over them. draft
Sun, 11 Jul 2010 13:14:08 +0000 terkhen (svn r20123) -Add [FS#3721]: Use all available space when drawing articulated road vehicles. draft
Sun, 11 Jul 2010 11:01:24 +0000 terkhen (svn r20122) -Fix: Correct vehicle list tooltips at the depot window. draft
Sun, 11 Jul 2010 11:00:09 +0000 terkhen (svn r20121) -Add: OnHover method for windows. draft
Sun, 11 Jul 2010 10:58:55 +0000 terkhen (svn r20120) -Feature [FS#3913]: Tooltips are shown by hovering the mouse over a widget instead of by right clicking on it. draft