Mercurial > hg > openttd
graph
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(svn r24121) -Merge: documentation update from 1.2 draftSun, 15 Apr 2012 18:59:04 +0000, by rubidium
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(svn r24111) -Codechange: use Colour more instead of manually bitstuffing draftTue, 10 Apr 2012 20:16:51 +0000, by rubidium
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(svn r24109) -Fix (r24099): Warning from not using size_t to store the return value of strlen(). draftMon, 09 Apr 2012 13:08:20 +0000, by michi_cc
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(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. draftMon, 09 Apr 2012 12:35:01 +0000, by frosch
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(svn r24107) -Fix [FS#5143] (r3181): Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles. draftMon, 09 Apr 2012 10:18:10 +0000, by frosch
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(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue. draftSun, 08 Apr 2012 17:30:20 +0000, by alberth
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(svn r24104) -Codechange: Output the resulting tile through the user data. draftSun, 08 Apr 2012 17:29:00 +0000, by alberth
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(svn r24103) -Codechange: Handle clear tiles separately from house tiles. draftSun, 08 Apr 2012 17:27:47 +0000, by alberth
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(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback. draftSun, 08 Apr 2012 17:26:59 +0000, by alberth
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(svn r24101) -Codechange: Reverse a condition for increased readability. draftSun, 08 Apr 2012 17:26:01 +0000, by alberth
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(svn r24100) -Fix: also provide translated comments in the desktop file without language name postfix draftSun, 08 Apr 2012 14:29:31 +0000, by rubidium
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(svn r24099) -Add: Output list of -d option facilities with in the help text. draftSat, 07 Apr 2012 20:55:55 +0000, by alberth
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(svn r24089) -Fix [FS#5136]: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window. draftTue, 03 Apr 2012 20:09:41 +0000, by frosch
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(svn r24086) -Fix [FS#5131] (r23504): Cloning orders of aircraft with limited range failed. draftSun, 01 Apr 2012 19:56:08 +0000, by frosch
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(svn r24078) -Fix [FS#5093,FS#5130] (r24071): A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed. draftThu, 29 Mar 2012 12:27:34 +0000, by michi_cc
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(svn r24071) -Fix [FS#5093]: Reversing trains while they were entering or leaving a depot could lead to stuck trains. draftSun, 25 Mar 2012 23:42:49 +0000, by michi_cc
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(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) draftSun, 25 Mar 2012 19:46:59 +0000, by rubidium
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(svn r24069) -Fix (r24062): crash when not having a valid last joined address draftSun, 25 Mar 2012 19:43:17 +0000, by rubidium
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(svn r24068) -Change/fix [FS#5103]: significantly reduce the area that is redrawn for text effects (Rhamphoryncus) draftSun, 25 Mar 2012 19:30:05 +0000, by rubidium
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(svn r24067) -Change/fix: do not redraw up to 25% of the map when making a new vehicle visible for the first time draftSun, 25 Mar 2012 19:24:32 +0000, by rubidium
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(svn r24066) -Change: do not redraw the text effect when nothing changed (Rhamphoryncus) draftSun, 25 Mar 2012 19:23:59 +0000, by rubidium
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(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles draftSun, 25 Mar 2012 19:06:59 +0000, by rubidium
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(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails draftSun, 25 Mar 2012 18:19:21 +0000, by rubidium
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(svn r24063) -Fix [FS#5125]: with certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working draftSun, 25 Mar 2012 18:18:35 +0000, by rubidium
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(svn r24062) -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88) draftSun, 25 Mar 2012 18:17:41 +0000, by rubidium
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(svn r24060) -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when skipping to an out-of-range destination. draftSun, 25 Mar 2012 11:29:33 +0000, by michi_cc
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(svn r24058) -Fix [FS#5124]: Wrong numbering of string parameters. draftSat, 24 Mar 2012 15:21:07 +0000, by frosch
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(svn r24053) -Fix (r23947) [FS#5111]: Crash when timetabling a maximum travel speed of 0. draftTue, 20 Mar 2012 13:11:20 +0000, by michi_cc
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(svn r24052) -Fix (r23883) [FS#5107]: Imported GRF sounds were inserted into the wrong slots. draftMon, 19 Mar 2012 22:55:29 +0000, by frosch
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(svn r24050) -Fix: Realsprites inside the action 11 block were not skipped correctly. draftMon, 19 Mar 2012 22:38:54 +0000, by frosch
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(svn r24048) -Cleanup: Sync credits in readme and ingame information draftMon, 19 Mar 2012 20:01:55 +0000, by planetmaker
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(svn r24040) -Fix [FS#5095]: Improve error messages wrt. the placement restrictions of banks, water towers and toy shops. draftSat, 17 Mar 2012 19:48:26 +0000, by frosch
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(svn r24038) -Fix (r23472): After opening a textwindow with the monospaced font, all other text started glitching. draftSat, 17 Mar 2012 16:42:34 +0000, by frosch
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(svn r24037) -Feature: Allow display of baseset textfiles. (LordAro) draftSat, 17 Mar 2012 15:45:37 +0000, by frosch
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(svn r24035) -Add: "missing" strings to translations that were merely control codes draftSat, 17 Mar 2012 11:34:45 +0000, by rubidium
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(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. draftSat, 17 Mar 2012 11:14:25 +0000, by rubidium
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(svn r24031) -Feature: increase the station class limit from 32 to 256 draftThu, 15 Mar 2012 22:42:28 +0000, by yexo
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(svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. draftWed, 14 Mar 2012 20:49:54 +0000, by yexo
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(svn r24024) -Update: translation w.r.t. the changes in r24023 draftSat, 10 Mar 2012 19:20:02 +0000, by rubidium
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(svn r24023) -Fix [FS#5090]: pass cases down into the list of cargos draftSat, 10 Mar 2012 19:18:04 +0000, by rubidium
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(svn r24022) -Add: CARGO_LIST control code for strings draftSat, 10 Mar 2012 19:04:49 +0000, by rubidium
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(svn r24020) -Fix [FS#4898]: Unify the spacing in 'AI/Game Script' and never just say 'Game' when 'Game Script' is meant. draftSat, 10 Mar 2012 16:55:46 +0000, by frosch
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(svn r24012) -Fix (r24011): Luxembourgish got messed up by accident draftSun, 04 Mar 2012 17:11:18 +0000, by rubidium
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(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs draftSun, 04 Mar 2012 16:54:12 +0000, by rubidium
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(svn r24006) -Fix [FS#5088]: AI used in names in API for GSOrder draftSun, 04 Mar 2012 16:40:06 +0000, by rubidium
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(svn r23995) -Fix [FS#5079]: Improve rounding when converting display speeds to internal speeds. draftMon, 27 Feb 2012 13:22:38 +0000, by michi_cc
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(svn r23993) -Cleanup: remove some disable directives from the NFO as they aren't needed anymore with newer GRFCodec/NFORenum draftSun, 26 Feb 2012 08:23:32 +0000, by rubidium
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(svn r23991) -Fix [FS#5076]: Also display the cargo subtype for vehicles which have no capacity, but a subtype. draftSat, 25 Feb 2012 20:47:16 +0000, by frosch
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(svn r23989) -Fix-ish: Zero the offsets of disabled zoomlevels. draftSat, 25 Feb 2012 17:39:34 +0000, by frosch
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(svn r23987) -Fix (r23000): Also reset the font glyph cache when switching blitters. draftSat, 25 Feb 2012 17:20:02 +0000, by frosch
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(svn r23986) -Fix (r23889): Invalid reads when scaling an odd-sized sprite smaller. draftSat, 25 Feb 2012 17:18:17 +0000, by frosch
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(svn r23985) -Fix [FS#5074]: inconsistent quit/abandon/exit game/scenario/editor strings draftSat, 25 Feb 2012 13:58:06 +0000, by rubidium
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(svn r23984) -Fix [FS#5082]: fix the order of lights on the helipad (PaulC) draftSat, 25 Feb 2012 08:45:48 +0000, by rubidium
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(svn r23983) -Fix [FS#5083]: tarred heightmaps wouldn't be found draftSat, 25 Feb 2012 08:42:39 +0000, by rubidium
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(svn r23982) -Codechange: use NFO v32 for the extra graphics draftFri, 24 Feb 2012 22:29:44 +0000, by rubidium
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(svn r23981) -Codechange: reduce GRF size by a few percent by letting GRFCodec determine the best compression draftFri, 24 Feb 2012 22:19:45 +0000, by rubidium
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(svn r23980) -Fix (r23977): crash when starting with the 32bpp anim blitter draftThu, 23 Feb 2012 21:10:08 +0000, by rubidium
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(svn r23978) -Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly draftThu, 23 Feb 2012 16:23:09 +0000, by rubidium
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(svn r23977) -Fix: don't load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking draftThu, 23 Feb 2012 16:22:20 +0000, by rubidium
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(svn r23976) -Fix (r23889): Sprites of different zoom levels were not always padded correctly to a common size. draftThu, 23 Feb 2012 12:13:30 +0000, by michi_cc
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(svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. draftTue, 21 Feb 2012 17:25:17 +0000, by michi_cc