Mercurial > hg > openttd
graph
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(svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported draftMon, 11 Feb 2008 03:22:44 +0000, by belugas
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(svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build draftMon, 11 Feb 2008 01:06:44 +0000, by belugas
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(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9 draftSun, 10 Feb 2008 18:31:33 +0000, by smatz
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(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings draftSun, 10 Feb 2008 15:53:26 +0000, by smatz
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(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin) draftSun, 10 Feb 2008 14:49:44 +0000, by maedhros
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles draftSun, 10 Feb 2008 14:16:25 +0000, by smatz
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders draftSun, 10 Feb 2008 14:00:52 +0000, by smatz
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(svn r12099) -Documentation: add new RailGroundType to landscape.html draftSun, 10 Feb 2008 12:01:14 +0000, by smatz
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(svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile draftSun, 10 Feb 2008 11:35:05 +0000, by smatz
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(svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames. draftSun, 10 Feb 2008 05:21:08 +0000, by glx
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(svn r12096) -Fix: remove leftover property when loading older savegames draftSat, 09 Feb 2008 17:36:21 +0000, by smatz
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(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. draftSat, 09 Feb 2008 17:30:13 +0000, by smatz
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes draftSat, 09 Feb 2008 15:07:31 +0000, by smatz
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(svn r12093) -Fix: do not set station owner for buoys when merging company draftSat, 09 Feb 2008 12:20:50 +0000, by smatz
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(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it. draftSat, 09 Feb 2008 03:12:05 +0000, by belugas
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(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums draftSat, 09 Feb 2008 03:03:09 +0000, by belugas
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(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType draftSat, 09 Feb 2008 02:49:33 +0000, by belugas
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(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects draftSat, 09 Feb 2008 02:46:49 +0000, by belugas
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(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders draftFri, 08 Feb 2008 19:57:56 +0000, by smatz
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(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities draftFri, 08 Feb 2008 16:56:52 +0000, by glx
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(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ) draftFri, 08 Feb 2008 16:25:55 +0000, by frosch
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(svn r12084) -Fix: 'Early retirement'-properties are signed. draftFri, 08 Feb 2008 15:34:54 +0000, by frosch
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(svn r12083) -Cleanup: Adding some more files in MSVC projects draftThu, 07 Feb 2008 18:02:22 +0000, by belugas
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(svn r12082) -Cleanup: MSVC projects do not care about the directory of the file while sorting. Only the "Absolute" name matters draftThu, 07 Feb 2008 17:24:38 +0000, by belugas
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(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h draftThu, 07 Feb 2008 17:01:06 +0000, by belugas
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(svn r12080) -Fix: update waypoint signs when changing language draftThu, 07 Feb 2008 16:17:00 +0000, by glx
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(svn r12079) -Fix: Use search paths when opening console scripts. draftThu, 07 Feb 2008 10:01:18 +0000, by peter1138
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(svn r12078) -Cleanup: Add missing headers on project files draftThu, 07 Feb 2008 04:47:38 +0000, by belugas
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(svn r12077) -Cleanup: Remove files not used anymore from project files draftThu, 07 Feb 2008 03:45:02 +0000, by belugas
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(svn r12076) -Fix: when reusing a renamed deleted waypoint, keep the new name draftThu, 07 Feb 2008 01:56:39 +0000, by glx
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(svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed. draftWed, 06 Feb 2008 23:08:49 +0000, by peter1138
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(svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees() draftWed, 06 Feb 2008 23:08:04 +0000, by smatz
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(svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible draftWed, 06 Feb 2008 22:59:31 +0000, by smatz
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(svn r12072) -Fix: Make docks at sea flood neighboured tiles. draftWed, 06 Feb 2008 16:19:28 +0000, by frosch
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(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. draftWed, 06 Feb 2008 16:12:23 +0000, by frosch
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. draftWed, 06 Feb 2008 15:32:06 +0000, by frosch
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(svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge. draftWed, 06 Feb 2008 03:01:29 +0000, by belugas
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(svn r12067) -Cleanup: Codestyle on loading object references draftTue, 05 Feb 2008 23:22:34 +0000, by peter1138
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(svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec draftTue, 05 Feb 2008 05:21:02 +0000, by belugas
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(svn r12065) -Codechange : removed a now useless declaration ( orig_bridge ) draftTue, 05 Feb 2008 05:03:50 +0000, by belugas
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(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. draftTue, 05 Feb 2008 04:48:56 +0000, by belugas
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(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() draftTue, 05 Feb 2008 00:30:58 +0000, by smatz
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(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile draftMon, 04 Feb 2008 23:24:22 +0000, by smatz
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(svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore draftMon, 04 Feb 2008 22:44:05 +0000, by smatz
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(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway draftMon, 04 Feb 2008 22:15:48 +0000, by smatz
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(svn r12059) -Fix (r12041): industries prop 24 is a word draftMon, 04 Feb 2008 16:48:00 +0000, by glx
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(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse. draftMon, 04 Feb 2008 16:24:25 +0000, by frosch
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(svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden draftMon, 04 Feb 2008 15:56:39 +0000, by smatz
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(svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole. draftMon, 04 Feb 2008 15:26:35 +0000, by frosch
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(svn r12055) -Fix: another way to fix AI trying to build road through depots draftMon, 04 Feb 2008 14:08:02 +0000, by smatz
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(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... draftMon, 04 Feb 2008 11:28:12 +0000, by peter1138
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(svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;) draftSun, 03 Feb 2008 20:23:59 +0000, by maedhros
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(svn r12050) -Fix: random_func broke for desync debug. draftSun, 03 Feb 2008 16:21:19 +0000, by rubidium
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(svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong byte count draftSun, 03 Feb 2008 12:41:06 +0000, by smatz
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(svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. draftSun, 03 Feb 2008 03:37:33 +0000, by belugas
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(svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2 draftSun, 03 Feb 2008 00:24:53 +0000, by belugas
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(svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map. draftSat, 02 Feb 2008 21:09:05 +0000, by rubidium
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(svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on tree tiles draftSat, 02 Feb 2008 20:15:20 +0000, by smatz